Commit Graph
51 Commits
Author SHA1 Message Date
Gregory Campbell 3fbfe098f4 Reworked physics so speed is much closer for originally intended (might want to tweak a bit more) 2020-02-11 18:37:48 -05:00
Gregory Campbell 6c78dafe7c Added obstacle buffer to infinity runner so player is given more space to lose upon respawn 2020-02-11 17:00:27 -05:00
Gregory Campbell 5cc41b3dce Bumped framerate cap up to 60 2020-02-10 21:01:51 -05:00
Gregory Campbell a8b31cdc0e Rushed attempt at siwtching the physics and speed from frame rate dependent to frame rate independent 2020-02-10 20:38:24 -05:00
Gregory Campbell 214ad692f1 Implemented ability for bean to change skins on the fly, now I just need to add the skins 2020-02-09 18:40:13 -05:00
Gregory Campbell 9f5abc9267 Fixed bug that would have game over screen stuck on a specific game mode 2020-02-08 23:17:27 -05:00
Gregory Campbell 92ed104454 Replaced all temp audio files with the proper ones as well as adding a respawn noise to various instances 2020-02-08 22:52:46 -05:00
Gregory Campbell 374fcf2334 Added (temporary) music and some sound effects to the game 2020-02-08 19:08:36 -05:00
Gregory Campbell df08ad71b0 Made turning for the player much tighter and less slidey/icy 2020-02-07 22:30:42 -05:00
Gregory Campbell 9429902b7a Added slight tweak to wall running that may make jumping from walls less 'sticky' 2020-02-04 23:14:53 -05:00
Gregory Campbell 2705a7f37c Added a full stop to the stop button and no input 2020-02-01 18:28:22 -05:00
Gregory Campbell 4da18fe82b Added final game mode - infinity runner 2020-01-29 22:59:06 -05:00
Gregory Campbell bb13bb930e Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu 2020-01-26 23:03:41 -05:00
Gregory Campbell f6556a6c76 Fixed bug where player would move when falling without being given any input 2020-01-19 21:51:29 -05:00
Gregory Campbell 6faa075382 Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs 2020-01-19 20:59:20 -05:00
Gregory Campbell 4b2b676aae Added pausing across all scenes and fixed any noticable bugs caused by pausing 2020-01-18 12:23:59 -05:00
Gregory Campbell c15593f6b1 Fixed infinite sliding issue 2020-01-15 18:44:22 -05:00
Gregory Campbell 11d9698aad Aside from one issue with the waypoint the waypoint race scene is working as intended 2020-01-14 22:01:39 -05:00
Gregory Campbell fe0ac70b48 Switched from ps4 functionality to xbox one functionality 2020-01-12 18:26:38 -05:00
Gregory Campbell 31b81f08b9 Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes 2020-01-11 15:55:01 -05:00
Gregory Campbell c6c387760f Cleaned up some respawn variable changes on hub world to prevent future bugs 2020-01-11 14:15:38 -05:00
Gregory Campbell 05632bf0b7 Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning 2020-01-11 14:04:14 -05:00
Gregory Campbell 406a39655d Figured out solution to respawning bug 2020-01-11 13:35:50 -05:00
Gregory Campbell 15521e4a4c Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start 2020-01-11 00:46:40 -05:00
Gregory Campbell e801bfe945 Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy 2020-01-10 00:26:44 -05:00
Gregory Campbell a557887275 Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs 2020-01-05 15:57:18 -05:00
Gregory Campbell e6db8a979c Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements 2020-01-05 12:56:23 -05:00
Gregory Campbell d4fafd63d3 Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements 2020-01-05 01:45:45 -05:00
Gregory Campbell 996e1e3b20 Fully functional and satisfactory acc/decc in movement (although a little slippery, might require more tweakign later on) 2020-01-04 16:15:15 -05:00
Gregory Campbell 386b51589e Got a fully functional implementation of acceleration/decceleration that meshes well across all inputs. Will do further testing/tinkering before merging 2020-01-04 15:52:45 -05:00
Gregory Campbell 573b4815ea Havent made any real progress, stopping and saving this now to work on other things 2020-01-04 15:02:05 -05:00
Gregory Campbell 9818b32bdc Got a functional implementation of wall running that I am satisfied with 2019-12-31 18:17:35 -05:00
Gregory Campbell f1db804155 Implemented basic wallrunning 2019-12-21 23:17:24 -05:00
Gregory Campbell e638892592 Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks 2019-12-21 21:00:36 -05:00
Gregory Campbell 3afdbc4ff0 Fixed issue causing no increased or decreased mmovement based on changing moveset 2019-12-14 23:49:23 -05:00
Gregory Campbell a292dd8b9a Added momentum to player movement and made adjustments to public player variables 2019-12-14 23:40:14 -05:00
Gregory Campbell 31fc08bd5b Slight tweak to improve upon the last merge 2019-12-11 21:33:57 -05:00
Gregory Campbell de4da48e05 Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick 2019-12-11 21:12:47 -05:00
Gregory Campbell 645395a43c Added implementation so that crawling in differentiated from sliding through current player movement 2019-12-06 22:34:57 -05:00
Gregory Campbell ba63ebf72b Added sliding which reverts back to crouching/crawling after 1 second 2019-12-05 23:17:24 -05:00
Gregory Campbell 9c10ca695d Crouching/crawling functionality is working 2019-12-05 22:42:16 -05:00
Gregory Campbell 2ade04fcba Cleaned up jumping and double jumping implementation 2019-12-05 21:57:29 -05:00
Gregory Campbell 4c04f3d802 Made character direction change more smooth and less binary 2019-11-17 20:17:16 -05:00
Gregory Campbell b696d526d5 Player moves based on where the camera is pointing and faces the direction in which it is moving 2019-11-10 21:04:52 -05:00
Gregory Campbell b6ad41aa53 Character faces direction but then input moves character relative to the position character is facing 2019-11-10 20:40:36 -05:00
Gregory Campbell 0a2e22e637 Added simple player rotation 2019-10-06 20:31:13 -04:00
Gregory CampbellandGitHub eb8713b28d Merge branch 'master' into walk_button 2019-09-30 21:31:20 -04:00
Gregory Campbell 4c52fc32db Initial Push. Implemented clean basic walk button 2019-09-30 21:29:43 -04:00
Gregory CampbellandGitHub 5ceef5963f Revert "Initial push. Implemented basic walk button" 2019-09-30 21:25:33 -04:00
Gregory Campbell b2fd9dc737 Initial push. Implemented basic walk button 2019-09-30 21:15:20 -04:00