Commit Graph
15 Commits
Author SHA1 Message Date
Gregory Campbell 05632bf0b7 Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning 2020-01-11 14:04:14 -05:00
Gregory Campbell e801bfe945 Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy 2020-01-10 00:26:44 -05:00
Gregory Campbell 93307022e4 PS4 controller input working (but camera doesn't work without steam) 2020-01-05 17:02:15 -05:00
Gregory Campbell a557887275 Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs 2020-01-05 15:57:18 -05:00
Gregory Campbell f1db804155 Implemented basic wallrunning 2019-12-21 23:17:24 -05:00
Gregory Campbell 31fc08bd5b Slight tweak to improve upon the last merge 2019-12-11 21:33:57 -05:00
Gregory Campbell de4da48e05 Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick 2019-12-11 21:12:47 -05:00
Gregory Campbell fb0b50645b Changes for deploying builds 2019-12-07 16:05:46 -05:00
Gregory Campbell 6c112d7784 Updated Unity version and updated asset packages to avoid deprecation 2019-12-01 16:15:44 -05:00
Gregory Campbell dcdda5d586 Updated Unity version 2019-11-24 17:27:29 -05:00
Gregory Campbell 8c48b3bdbb Updated project version and scene 2019-11-10 19:33:17 -05:00
Gregory Campbell e104e71bba Updated Unity Version 2019-10-13 12:30:41 -04:00
Gregory Campbell 0adfed4c40 Updated Unity version 2019-10-06 20:28:19 -04:00
Gregory Campbell 4a40559ff8 Update Unity Version 2019-10-02 20:31:07 -04:00
Gregory Campbell 463a783c7c Initial commit 2019-09-29 19:40:54 -04:00