Gregory Campbell
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15521e4a4c
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Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start
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2020-01-11 00:46:40 -05:00 |
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Gregory Campbell
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e801bfe945
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Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy
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2020-01-10 00:26:44 -05:00 |
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Gregory Campbell
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e21c46f941
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Adding new 'basic' floor prefab as well as including it in the obstacle list array
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2020-01-07 21:55:49 -05:00 |
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Gregory Campbell
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f8edbd7ae3
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A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in
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2020-01-07 21:52:52 -05:00 |
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Gregory Campbell
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a557887275
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Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs
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2020-01-05 15:57:18 -05:00 |
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Gregory Campbell
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e6db8a979c
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Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements
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2020-01-05 12:56:23 -05:00 |
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Gregory Campbell
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d4fafd63d3
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Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements
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2020-01-05 01:45:45 -05:00 |
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Gregory Campbell
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9818b32bdc
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Got a functional implementation of wall running that I am satisfied with
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2019-12-31 18:17:35 -05:00 |
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Gregory Campbell
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f1db804155
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Implemented basic wallrunning
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2019-12-21 23:17:24 -05:00 |
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Gregory Campbell
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e638892592
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Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks
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2019-12-21 21:00:36 -05:00 |
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Gregory Campbell
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a292dd8b9a
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Added momentum to player movement and made adjustments to public player variables
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2019-12-14 23:40:14 -05:00 |
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Gregory Campbell
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9c74c88b46
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Merging all expand_test_area changes through master since trying to merge that branch while removing what is out of date is too much of a pain to deal with
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2019-12-07 15:47:13 -05:00 |
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 Gregory CampbellandGitHub
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d84d484f8f
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Revert "Expand test area"
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2019-12-07 15:33:13 -05:00 |
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 Gregory CampbellandGitHub
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a6c845e6bf
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Merge branch 'master' into expand_test_area
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2019-12-07 15:24:48 -05:00 |
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Gregory Campbell
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d8608b3d1e
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Renamed Test Scene so it may be easier to merge
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2019-12-07 13:31:17 -05:00 |
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Gregory Campbell
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9de4193758
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Added more crawling/sliding obstacles and updated unity version
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2019-12-07 13:21:24 -05:00 |
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Gregory Campbell
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416f976587
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Added new obstacles and platforms as well as a new material for prototyping
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2019-12-07 00:37:06 -05:00 |
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Gregory Campbell
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2ade04fcba
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Cleaned up jumping and double jumping implementation
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2019-12-05 21:57:29 -05:00 |
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Gregory Campbell
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c88ef3ac24
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Changed which object rotates when player faces directions and added new texture/material so player front and back are more clear
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2019-11-24 17:53:48 -05:00 |
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Gregory Campbell
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2d5ce21ea7
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Created, Added and Applied a basic texture that helps show which way the player chracter is facing
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2019-11-17 20:30:33 -05:00 |
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Gregory Campbell
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b696d526d5
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Player moves based on where the camera is pointing and faces the direction in which it is moving
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2019-11-10 21:04:52 -05:00 |
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Gregory Campbell
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8c48b3bdbb
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Updated project version and scene
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2019-11-10 19:33:17 -05:00 |
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Gregory Campbell
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1b3bf960e4
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Initial push. Floating stationary platforms added.
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2019-10-02 20:43:13 -04:00 |
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Gregory Campbell
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463a783c7c
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Initial commit
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2019-09-29 19:40:54 -04:00 |
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