Gregory Campbell
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31b81f08b9
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Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes
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2020-01-11 15:55:01 -05:00 |
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Gregory Campbell
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c6c387760f
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Cleaned up some respawn variable changes on hub world to prevent future bugs
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2020-01-11 14:15:38 -05:00 |
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Gregory Campbell
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05632bf0b7
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Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning
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2020-01-11 14:04:14 -05:00 |
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Gregory Campbell
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406a39655d
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Figured out solution to respawning bug
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2020-01-11 13:35:50 -05:00 |
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Gregory Campbell
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15521e4a4c
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Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start
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2020-01-11 00:46:40 -05:00 |
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Gregory Campbell
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e801bfe945
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Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy
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2020-01-10 00:26:44 -05:00 |
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Gregory Campbell
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a557887275
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Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs
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2020-01-05 15:57:18 -05:00 |
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Gregory Campbell
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e6db8a979c
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Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements
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2020-01-05 12:56:23 -05:00 |
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Gregory Campbell
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d4fafd63d3
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Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements
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2020-01-05 01:45:45 -05:00 |
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Gregory Campbell
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996e1e3b20
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Fully functional and satisfactory acc/decc in movement (although a little slippery, might require more tweakign later on)
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2020-01-04 16:15:15 -05:00 |
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Gregory Campbell
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386b51589e
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Got a fully functional implementation of acceleration/decceleration that meshes well across all inputs. Will do further testing/tinkering before merging
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2020-01-04 15:52:45 -05:00 |
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Gregory Campbell
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573b4815ea
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Havent made any real progress, stopping and saving this now to work on other things
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2020-01-04 15:02:05 -05:00 |
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Gregory Campbell
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9818b32bdc
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Got a functional implementation of wall running that I am satisfied with
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2019-12-31 18:17:35 -05:00 |
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Gregory Campbell
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f1db804155
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Implemented basic wallrunning
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2019-12-21 23:17:24 -05:00 |
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Gregory Campbell
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e638892592
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Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks
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2019-12-21 21:00:36 -05:00 |
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Gregory Campbell
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3afdbc4ff0
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Fixed issue causing no increased or decreased mmovement based on changing moveset
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2019-12-14 23:49:23 -05:00 |
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Gregory Campbell
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a292dd8b9a
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Added momentum to player movement and made adjustments to public player variables
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2019-12-14 23:40:14 -05:00 |
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Gregory Campbell
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31fc08bd5b
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Slight tweak to improve upon the last merge
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2019-12-11 21:33:57 -05:00 |
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Gregory Campbell
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de4da48e05
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Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick
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2019-12-11 21:12:47 -05:00 |
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Gregory Campbell
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645395a43c
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Added implementation so that crawling in differentiated from sliding through current player movement
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2019-12-06 22:34:57 -05:00 |
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Gregory Campbell
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ba63ebf72b
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Added sliding which reverts back to crouching/crawling after 1 second
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2019-12-05 23:17:24 -05:00 |
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Gregory Campbell
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9c10ca695d
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Crouching/crawling functionality is working
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2019-12-05 22:42:16 -05:00 |
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Gregory Campbell
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2ade04fcba
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Cleaned up jumping and double jumping implementation
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2019-12-05 21:57:29 -05:00 |
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Gregory Campbell
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4c04f3d802
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Made character direction change more smooth and less binary
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2019-11-17 20:17:16 -05:00 |
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Gregory Campbell
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b696d526d5
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Player moves based on where the camera is pointing and faces the direction in which it is moving
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2019-11-10 21:04:52 -05:00 |
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Gregory Campbell
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b6ad41aa53
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Character faces direction but then input moves character relative to the position character is facing
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2019-11-10 20:40:36 -05:00 |
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Gregory Campbell
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0a2e22e637
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Added simple player rotation
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2019-10-06 20:31:13 -04:00 |
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 Gregory CampbellandGitHub
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eb8713b28d
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Merge branch 'master' into walk_button
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2019-09-30 21:31:20 -04:00 |
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Gregory Campbell
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4c52fc32db
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Initial Push. Implemented clean basic walk button
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2019-09-30 21:29:43 -04:00 |
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 Gregory CampbellandGitHub
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5ceef5963f
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Revert "Initial push. Implemented basic walk button"
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2019-09-30 21:25:33 -04:00 |
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Gregory Campbell
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b2fd9dc737
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Initial push. Implemented basic walk button
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2019-09-30 21:15:20 -04:00 |
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Gregory Campbell
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463a783c7c
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Initial commit
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2019-09-29 19:40:54 -04:00 |
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