Gregory Campbell
|
a8b31cdc0e
|
Rushed attempt at siwtching the physics and speed from frame rate dependent to frame rate independent
|
2020-02-10 20:38:24 -05:00 |
|
Gregory Campbell
|
7af821d11d
|
Added a shit load of skins for bean to run around in
|
2020-02-09 21:18:11 -05:00 |
|
Gregory Campbell
|
214ad692f1
|
Implemented ability for bean to change skins on the fly, now I just need to add the skins
|
2020-02-09 18:40:13 -05:00 |
|
Gregory Campbell
|
a728e7518a
|
Fixed camera bug
|
2020-02-09 17:28:51 -05:00 |
|
Gregory Campbell
|
92ed104454
|
Replaced all temp audio files with the proper ones as well as adding a respawn noise to various instances
|
2020-02-08 22:52:46 -05:00 |
|
Gregory Campbell
|
994add5507
|
Added the pausing and playing of music when the game is paused or not
|
2020-02-08 20:48:00 -05:00 |
|
Gregory Campbell
|
5a40d1f85d
|
Removed capsule stack and added 2 new capsule obstacles
|
2020-02-08 20:19:12 -05:00 |
|
Gregory Campbell
|
374fcf2334
|
Added (temporary) music and some sound effects to the game
|
2020-02-08 19:08:36 -05:00 |
|
Gregory Campbell
|
8fd754facc
|
Removed thin obstacles from corner list
|
2020-02-07 22:41:42 -05:00 |
|
Gregory Campbell
|
df08ad71b0
|
Made turning for the player much tighter and less slidey/icy
|
2020-02-07 22:30:42 -05:00 |
|
Gregory Campbell
|
fc24e21135
|
Added obstacles that move and implemented them into the game modes
|
2020-02-05 21:54:39 -05:00 |
|
Gregory Campbell
|
6ad4012ebc
|
Implemented corner tiles for the start/end of each obstacle course
|
2020-02-03 20:09:34 -05:00 |
|
Gregory Campbell
|
6bff24cc23
|
Added boundary walls to obstacle course
|
2020-02-01 18:26:14 -05:00 |
|
Gregory Campbell
|
a18a380505
|
Removed capsule stack from easy obstacle list
|
2020-01-28 22:58:59 -05:00 |
|
Gregory Campbell
|
8166e68f2e
|
Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line)
|
2020-01-28 22:50:36 -05:00 |
|
Gregory Campbell
|
9fa1fb90db
|
Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation
|
2020-01-27 23:32:13 -05:00 |
|
Gregory Campbell
|
bd7b388026
|
Fixed pause menu controller compatibility issues
|
2020-01-27 22:19:42 -05:00 |
|
Gregory Campbell
|
7436ca32c9
|
Have controller support fully working for current main menu and halfway functional for all pause screens
|
2020-01-27 21:34:58 -05:00 |
|
Gregory Campbell
|
bb13bb930e
|
Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu
|
2020-01-26 23:03:41 -05:00 |
|
Gregory Campbell
|
458aafee0e
|
Added a new 'draft' material for bean as well as a kitchen themed 'draft' skybox
|
2020-01-20 22:27:44 -05:00 |
|
Gregory Campbell
|
dcb5caa720
|
Fixed bug where UI wasn't scaling based on screen size
|
2020-01-19 21:42:41 -05:00 |
|
Gregory Campbell
|
6faa075382
|
Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs
|
2020-01-19 20:59:20 -05:00 |
|
Gregory Campbell
|
46fd1ed4f4
|
Added a handful of new obstacles and added them into the game modes
|
2020-01-18 20:05:36 -05:00 |
|
Gregory Campbell
|
4b2b676aae
|
Added pausing across all scenes and fixed any noticable bugs caused by pausing
|
2020-01-18 12:23:59 -05:00 |
|
Gregory Campbell
|
c5f8acad40
|
Scene lighting fix
|
2020-01-15 18:02:40 -05:00 |
|
Gregory Campbell
|
c93cb07b59
|
Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually
|
2020-01-13 22:10:50 -05:00 |
|
Gregory Campbell
|
05632bf0b7
|
Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning
|
2020-01-11 14:04:14 -05:00 |
|
Gregory Campbell
|
15521e4a4c
|
Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start
|
2020-01-11 00:46:40 -05:00 |
|
Gregory Campbell
|
e801bfe945
|
Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy
|
2020-01-10 00:26:44 -05:00 |
|