Commit Graph
23 Commits
Author SHA1 Message Date
Gregory Campbell 996e1e3b20 Fully functional and satisfactory acc/decc in movement (although a little slippery, might require more tweakign later on) 2020-01-04 16:15:15 -05:00
Gregory Campbell 386b51589e Got a fully functional implementation of acceleration/decceleration that meshes well across all inputs. Will do further testing/tinkering before merging 2020-01-04 15:52:45 -05:00
Gregory Campbell 573b4815ea Havent made any real progress, stopping and saving this now to work on other things 2020-01-04 15:02:05 -05:00
Gregory Campbell 9818b32bdc Got a functional implementation of wall running that I am satisfied with 2019-12-31 18:17:35 -05:00
Gregory Campbell f1db804155 Implemented basic wallrunning 2019-12-21 23:17:24 -05:00
Gregory Campbell e638892592 Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks 2019-12-21 21:00:36 -05:00
Gregory Campbell 3afdbc4ff0 Fixed issue causing no increased or decreased mmovement based on changing moveset 2019-12-14 23:49:23 -05:00
Gregory Campbell a292dd8b9a Added momentum to player movement and made adjustments to public player variables 2019-12-14 23:40:14 -05:00
Gregory Campbell 31fc08bd5b Slight tweak to improve upon the last merge 2019-12-11 21:33:57 -05:00
Gregory Campbell de4da48e05 Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick 2019-12-11 21:12:47 -05:00
Gregory Campbell 645395a43c Added implementation so that crawling in differentiated from sliding through current player movement 2019-12-06 22:34:57 -05:00
Gregory Campbell ba63ebf72b Added sliding which reverts back to crouching/crawling after 1 second 2019-12-05 23:17:24 -05:00
Gregory Campbell 9c10ca695d Crouching/crawling functionality is working 2019-12-05 22:42:16 -05:00
Gregory Campbell 2ade04fcba Cleaned up jumping and double jumping implementation 2019-12-05 21:57:29 -05:00
Gregory Campbell 4c04f3d802 Made character direction change more smooth and less binary 2019-11-17 20:17:16 -05:00
Gregory Campbell b696d526d5 Player moves based on where the camera is pointing and faces the direction in which it is moving 2019-11-10 21:04:52 -05:00
Gregory Campbell b6ad41aa53 Character faces direction but then input moves character relative to the position character is facing 2019-11-10 20:40:36 -05:00
Gregory Campbell 0a2e22e637 Added simple player rotation 2019-10-06 20:31:13 -04:00
Gregory CampbellandGitHub eb8713b28d Merge branch 'master' into walk_button 2019-09-30 21:31:20 -04:00
Gregory Campbell 4c52fc32db Initial Push. Implemented clean basic walk button 2019-09-30 21:29:43 -04:00
Gregory CampbellandGitHub 5ceef5963f Revert "Initial push. Implemented basic walk button" 2019-09-30 21:25:33 -04:00
Gregory Campbell b2fd9dc737 Initial push. Implemented basic walk button 2019-09-30 21:15:20 -04:00
Gregory Campbell 463a783c7c Initial commit 2019-09-29 19:40:54 -04:00