32 Commits
Author SHA1 Message Date
Gregory Campbell fe88bb7c71 Moved portals into the order I think is best 2020-02-11 21:47:54 -05:00
Gregory Campbell af2321223f Fleshed out tutorial and introduction section of hub world 2020-02-11 00:08:49 -05:00
Gregory Campbell a8b31cdc0e Rushed attempt at siwtching the physics and speed from frame rate dependent to frame rate independent 2020-02-10 20:38:24 -05:00
Gregory Campbell 04a821dc09 Replaced wall texture with something that more resembles food (honeycomb) 2020-02-09 23:18:56 -05:00
Gregory Campbell 7af821d11d Added a shit load of skins for bean to run around in 2020-02-09 21:18:11 -05:00
Gregory Campbell 214ad692f1 Implemented ability for bean to change skins on the fly, now I just need to add the skins 2020-02-09 18:40:13 -05:00
Gregory Campbell a728e7518a Fixed camera bug 2020-02-09 17:28:51 -05:00
Gregory Campbell d31d28d8e3 Moved portals for quicker/easier access 2020-02-08 22:57:37 -05:00
Gregory Campbell 92ed104454 Replaced all temp audio files with the proper ones as well as adding a respawn noise to various instances 2020-02-08 22:52:46 -05:00
Gregory Campbell 994add5507 Added the pausing and playing of music when the game is paused or not 2020-02-08 20:48:00 -05:00
Gregory Campbell 5a40d1f85d Removed capsule stack and added 2 new capsule obstacles 2020-02-08 20:19:12 -05:00
Gregory Campbell 374fcf2334 Added (temporary) music and some sound effects to the game 2020-02-08 19:08:36 -05:00
Gregory Campbell d60e1743f0 Changed infinity runner so score is based on level and distance instead of level and time 2020-02-08 13:04:24 -05:00
Gregory Campbell df08ad71b0 Made turning for the player much tighter and less slidey/icy 2020-02-07 22:30:42 -05:00
Gregory Campbell b466348d50 Cleaned up portal test/tutorial path so it's less likely for players to fall off from moving too fast 2020-02-04 23:14:24 -05:00
Gregory Campbell 2df87b44a5 Added highscores to all game modes 2020-02-03 21:36:56 -05:00
Gregory Campbell 83c299b9aa Added signs above each portal for clarity 2020-02-02 20:49:35 -05:00
Gregory Campbell bd92d4f52d Add tutorial/test area for player to get through in order to access game modes 2020-02-02 20:04:19 -05:00
Gregory Campbell 9fa1fb90db Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation 2020-01-27 23:32:13 -05:00
Gregory Campbell bd7b388026 Fixed pause menu controller compatibility issues 2020-01-27 22:19:42 -05:00
Gregory Campbell 7436ca32c9 Have controller support fully working for current main menu and halfway functional for all pause screens 2020-01-27 21:34:58 -05:00
Gregory Campbell bb13bb930e Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu 2020-01-26 23:03:41 -05:00
Gregory Campbell d54cec179f Added materials and applied them to ALL existing objects and prefabs 2020-01-22 22:29:18 -05:00
Gregory Campbell a434a1a3a5 Added more textures and materials and then added the appropriate material to its corresponding object 2020-01-21 22:36:27 -05:00
Gregory Campbell 458aafee0e Added a new 'draft' material for bean as well as a kitchen themed 'draft' skybox 2020-01-20 22:27:44 -05:00
Gregory Campbell dcb5caa720 Fixed bug where UI wasn't scaling based on screen size 2020-01-19 21:42:41 -05:00
Gregory Campbell a466cf3ab1 Assets/Main Menu Gradient.asset 2020-01-18 23:10:16 -05:00
Gregory Campbell 4b2b676aae Added pausing across all scenes and fixed any noticable bugs caused by pausing 2020-01-18 12:23:59 -05:00
Gregory Campbell 11d9698aad Aside from one issue with the waypoint the waypoint race scene is working as intended 2020-01-14 22:01:39 -05:00
Gregory Campbell 31b81f08b9 Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes 2020-01-11 15:55:01 -05:00
Gregory Campbell 05632bf0b7 Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning 2020-01-11 14:04:14 -05:00
Gregory Campbell e801bfe945 Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy 2020-01-10 00:26:44 -05:00