Cleaned up the calling of beans phrases and added a new phrase

This commit is contained in:
Gregory Campbell
2020-02-11 20:58:14 -05:00
parent 753cec87f3
commit a72a6149c4
2 changed files with 16 additions and 106 deletions
+7
View File
@@ -3189,6 +3189,13 @@ MonoBehaviour:
gameinfoBackButton: {fileID: 1729268436}
optionsBackButton: {fileID: 552329883}
BeanTalk: {fileID: 195438700}
phrases:
- THAT'S MY GAME!
- GOTTA GO FAST!
- IT ME!
- DO YOUR BEST!
- NEVER GIVE UP!
- BE THE BEST THAT YOU CAN BEAN!
--- !u!1 &517452778
GameObject:
m_ObjectHideFlags: 0
+8 -105
View File
@@ -5,6 +5,8 @@ using UnityEngine.SceneManagement;
using UnityEngine.EventSystems;
using TMPro;
[System.Serializable]
public class MainMenu : MonoBehaviour
{
@@ -18,33 +20,14 @@ public class MainMenu : MonoBehaviour
public GameObject gameinfoBackButton;
public GameObject optionsBackButton;
public TextMeshProUGUI BeanTalk;
public string[] phrases;
void Start()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(menuFirstButton);
BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
}
public void PlayGame()
@@ -63,27 +46,7 @@ public class MainMenu : MonoBehaviour
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(skinsBackButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
}
public void Highscores()
@@ -97,27 +60,7 @@ public class MainMenu : MonoBehaviour
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(highscoreBackButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
}
public void GameInfo()
@@ -131,27 +74,7 @@ public class MainMenu : MonoBehaviour
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(gameinfoBackButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
}
public void Options()
@@ -165,27 +88,7 @@ public class MainMenu : MonoBehaviour
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(optionsBackButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
}
public void QuitGame()