Cleaned up the calling of beans phrases and added a new phrase
This commit is contained in:
@@ -3189,6 +3189,13 @@ MonoBehaviour:
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gameinfoBackButton: {fileID: 1729268436}
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gameinfoBackButton: {fileID: 1729268436}
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optionsBackButton: {fileID: 552329883}
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optionsBackButton: {fileID: 552329883}
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BeanTalk: {fileID: 195438700}
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BeanTalk: {fileID: 195438700}
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phrases:
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- THAT'S MY GAME!
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- GOTTA GO FAST!
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- IT ME!
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- DO YOUR BEST!
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- NEVER GIVE UP!
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- BE THE BEST THAT YOU CAN BEAN!
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--- !u!1 &517452778
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--- !u!1 &517452778
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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+8
-105
@@ -5,6 +5,8 @@ using UnityEngine.SceneManagement;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using TMPro;
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using TMPro;
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[System.Serializable]
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public class MainMenu : MonoBehaviour
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public class MainMenu : MonoBehaviour
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{
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{
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@@ -18,33 +20,14 @@ public class MainMenu : MonoBehaviour
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public GameObject gameinfoBackButton;
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public GameObject gameinfoBackButton;
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public GameObject optionsBackButton;
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public GameObject optionsBackButton;
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public TextMeshProUGUI BeanTalk;
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public TextMeshProUGUI BeanTalk;
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public string[] phrases;
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void Start()
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void Start()
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{
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{
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EventSystem.current.SetSelectedGameObject(null);
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EventSystem.current.SetSelectedGameObject(null);
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EventSystem.current.SetSelectedGameObject(menuFirstButton);
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EventSystem.current.SetSelectedGameObject(menuFirstButton);
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BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
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switch (Random.Range(0,5))
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{
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case 0:
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BeanTalk.text = "THAT'S MY GAME!";
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break;
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case 1:
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BeanTalk.text = "GOTTA GO FAST!";
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break;
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case 2:
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BeanTalk.text = "IT ME!";
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break;
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case 3:
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BeanTalk.text = "DO YOUR BEST!";
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break;
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case 4:
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BeanTalk.text = "NEVER GIVE UP!";
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break;
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default:
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BeanTalk.text = "ERROR! SAVE ME!";
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break;
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}
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}
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}
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public void PlayGame()
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public void PlayGame()
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@@ -63,27 +46,7 @@ public class MainMenu : MonoBehaviour
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{
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{
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EventSystem.current.SetSelectedGameObject(null);
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EventSystem.current.SetSelectedGameObject(null);
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EventSystem.current.SetSelectedGameObject(skinsBackButton);
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EventSystem.current.SetSelectedGameObject(skinsBackButton);
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switch (Random.Range(0,5))
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BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
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{
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case 0:
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BeanTalk.text = "THAT'S MY GAME!";
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break;
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case 1:
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BeanTalk.text = "GOTTA GO FAST!";
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break;
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case 2:
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BeanTalk.text = "IT ME!";
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break;
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case 3:
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BeanTalk.text = "DO YOUR BEST!";
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break;
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case 4:
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BeanTalk.text = "NEVER GIVE UP!";
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break;
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default:
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BeanTalk.text = "ERROR! SAVE ME!";
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break;
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}
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}
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}
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public void Highscores()
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public void Highscores()
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@@ -97,27 +60,7 @@ public class MainMenu : MonoBehaviour
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{
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{
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EventSystem.current.SetSelectedGameObject(null);
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EventSystem.current.SetSelectedGameObject(null);
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EventSystem.current.SetSelectedGameObject(highscoreBackButton);
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EventSystem.current.SetSelectedGameObject(highscoreBackButton);
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switch (Random.Range(0,5))
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BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
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{
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case 0:
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BeanTalk.text = "THAT'S MY GAME!";
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break;
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case 1:
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BeanTalk.text = "GOTTA GO FAST!";
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break;
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case 2:
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BeanTalk.text = "IT ME!";
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break;
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case 3:
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BeanTalk.text = "DO YOUR BEST!";
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break;
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case 4:
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BeanTalk.text = "NEVER GIVE UP!";
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break;
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default:
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BeanTalk.text = "ERROR! SAVE ME!";
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break;
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}
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}
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}
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public void GameInfo()
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public void GameInfo()
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@@ -131,27 +74,7 @@ public class MainMenu : MonoBehaviour
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{
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{
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EventSystem.current.SetSelectedGameObject(null);
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EventSystem.current.SetSelectedGameObject(null);
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EventSystem.current.SetSelectedGameObject(gameinfoBackButton);
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EventSystem.current.SetSelectedGameObject(gameinfoBackButton);
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switch (Random.Range(0,5))
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BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
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{
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case 0:
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BeanTalk.text = "THAT'S MY GAME!";
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break;
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case 1:
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BeanTalk.text = "GOTTA GO FAST!";
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break;
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case 2:
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BeanTalk.text = "IT ME!";
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break;
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case 3:
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BeanTalk.text = "DO YOUR BEST!";
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break;
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case 4:
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BeanTalk.text = "NEVER GIVE UP!";
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break;
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default:
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BeanTalk.text = "ERROR! SAVE ME!";
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break;
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}
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}
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}
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public void Options()
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public void Options()
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@@ -165,27 +88,7 @@ public class MainMenu : MonoBehaviour
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{
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{
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EventSystem.current.SetSelectedGameObject(null);
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EventSystem.current.SetSelectedGameObject(null);
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EventSystem.current.SetSelectedGameObject(optionsBackButton);
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EventSystem.current.SetSelectedGameObject(optionsBackButton);
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switch (Random.Range(0,5))
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BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
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{
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case 0:
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BeanTalk.text = "THAT'S MY GAME!";
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break;
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case 1:
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BeanTalk.text = "GOTTA GO FAST!";
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break;
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case 2:
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BeanTalk.text = "IT ME!";
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break;
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case 3:
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BeanTalk.text = "DO YOUR BEST!";
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break;
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case 4:
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BeanTalk.text = "NEVER GIVE UP!";
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break;
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default:
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BeanTalk.text = "ERROR! SAVE ME!";
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break;
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}
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}
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}
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public void QuitGame()
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public void QuitGame()
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