Implemented static y axis rotation when reset button is pressed
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@@ -59,6 +59,7 @@ public class CameraController : MonoBehaviour
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if(Input.GetKey(KeyCode.LeftShift))
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{
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angleY = player.eulerAngles.y;
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angleX = player.eulerAngles.x;
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}
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float cameraAngle = transform.eulerAngles.y;
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