Implemented static y axis rotation when reset button is pressed

This commit is contained in:
Gregory Campbell
2019-10-17 23:40:37 -04:00
parent d8e0b5fa80
commit 8891b70641
+1
View File
@@ -59,6 +59,7 @@ public class CameraController : MonoBehaviour
if(Input.GetKey(KeyCode.LeftShift)) if(Input.GetKey(KeyCode.LeftShift))
{ {
angleY = player.eulerAngles.y; angleY = player.eulerAngles.y;
angleX = player.eulerAngles.x;
} }
float cameraAngle = transform.eulerAngles.y; float cameraAngle = transform.eulerAngles.y;