Initial Push. Implemented clean basic walk button
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@@ -16,13 +16,11 @@ public class PlayerController : MonoBehaviour
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public float gravity = 5.0f;
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private bool extraJump = true;
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private float tempSpeed;
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private Vector3 moveDirection;
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void Start()
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{
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characterController = GetComponent<CharacterController>();
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tempSpeed = speed;
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}
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void Update()
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@@ -48,10 +46,8 @@ public class PlayerController : MonoBehaviour
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if(Input.GetKey(KeyCode.LeftShift))
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{
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moveDirection = (moveDirection.normalized * speed/2);
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tempSpeed = speed/2;
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} else {
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moveDirection = moveDirection.normalized * speed;
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tempSpeed = speed;
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}
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if (Input.GetButtonDown("Jump"))
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