Initial Push. Implemented clean basic walk button

This commit is contained in:
Gregory Campbell
2019-09-30 21:29:43 -04:00
parent b2fd9dc737
commit 4c52fc32db
-4
View File
@@ -16,13 +16,11 @@ public class PlayerController : MonoBehaviour
public float gravity = 5.0f; public float gravity = 5.0f;
private bool extraJump = true; private bool extraJump = true;
private float tempSpeed;
private Vector3 moveDirection; private Vector3 moveDirection;
void Start() void Start()
{ {
characterController = GetComponent<CharacterController>(); characterController = GetComponent<CharacterController>();
tempSpeed = speed;
} }
void Update() void Update()
@@ -48,10 +46,8 @@ public class PlayerController : MonoBehaviour
if(Input.GetKey(KeyCode.LeftShift)) if(Input.GetKey(KeyCode.LeftShift))
{ {
moveDirection = (moveDirection.normalized * speed/2); moveDirection = (moveDirection.normalized * speed/2);
tempSpeed = speed/2;
} else { } else {
moveDirection = moveDirection.normalized * speed; moveDirection = moveDirection.normalized * speed;
tempSpeed = speed;
} }
if (Input.GetButtonDown("Jump")) if (Input.GetButtonDown("Jump"))