Slight tweak to improve upon the last merge
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@@ -42,7 +42,7 @@ public class PlayerController : MonoBehaviour
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float yStore = moveDirection.y;
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//Need to switch to 'raw' when using keyboard
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moveDirection = (transform.forward * Input.GetAxisRaw("Vertical")) + (transform.right * Input.GetAxisRaw("Horizontal"));
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moveDirection = (transform.forward * Input.GetAxis("Vertical")) + (transform.right * Input.GetAxis("Horizontal"));
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if (jump <= 1)
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{
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@@ -16,7 +16,7 @@ InputManager:
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gravity: 1000
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dead: 0.001
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sensitivity: 3
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snap: 1
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snap: 0
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invert: 0
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type: 0
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axis: 0
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@@ -32,7 +32,7 @@ InputManager:
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gravity: 1000
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dead: 0.001
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sensitivity: 3
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snap: 1
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snap: 0
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invert: 0
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type: 0
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axis: 0
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