Removed debug log that is no longer needed
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@@ -57,8 +57,6 @@ public class InfinityRunner : MonoBehaviour
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void Update()
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void Update()
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{
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{
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Debug.Log(lastSpawn.position.z);
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distance = player.transform.position.z;
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distance = player.transform.position.z;
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if(!lastSpawn)
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if(!lastSpawn)
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