Files
ICDBWTMAG2020/Assets/Scripts/GameScript.cs
T

197 lines
5.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameScript : MonoBehaviour
{
public GameObject Object;
public GameObject Dirt;
public GameObject Restart;
public GameObject ScoreTitle;
public Text Countdown;
public Text Score;
public Sprite[] ObjectSprites;
private bool clicked = false;
private bool gameOver = false;
private int objectsPolished = 0;
private int timeLimit = 60;
private float timer = 0.0f;
private GameObject pickedUpItem;
// Start is called before the first frame update
void Start()
{
Setup();
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
if(hit.collider != null && hit.collider.gameObject.tag == "Restart" && gameOver)
{
Restart.SetActive(false);
Object.SetActive(true);
Setup();
gameOver = false;
timer = 0.0f;
objectsPolished = 0;
}
if (hit.collider != null && hit.collider.gameObject.tag == "Item" && !clicked && !gameOver)
{
pickedUpItem = hit.collider.gameObject;
clicked = true;
Cursor.visible = false;
} else if (hit.collider != null && clicked)
{
clicked = false;
Cursor.visible = true;
if(pickedUpItem.name == "Rag")
{
pickedUpItem.transform.position = new Vector2(7.25f, 2f);
} else if (pickedUpItem.name == "SprayBottle"){
pickedUpItem.transform.position = new Vector2(7.25f, -2f);
}
pickedUpItem.transform.rotation = Quaternion.identity;
pickedUpItem = null;
}
//Debug.Log("Clicked " + pickedUpItem.name);
}
}
void FixedUpdate()
{
timer += Time.deltaTime;
float seconds = timeLimit - timer;
int convert = (int)seconds;
Countdown.text = convert.ToString();
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
//Debug.Log((int)seconds);
if(clicked)
{
pickedUpItem.transform.position = mousePos2D;
}
if(seconds < 0 && !gameOver)
{
//Debug.Log(objectsPolished);
gameOver = true;
clicked = false;
Cursor.visible = true;
if(pickedUpItem != null && pickedUpItem.name == "Rag")
{
pickedUpItem.transform.position = new Vector2(7.25f, 2f);
pickedUpItem.transform.rotation = Quaternion.identity;
} else if (pickedUpItem != null && pickedUpItem.name == "SprayBottle"){
pickedUpItem.transform.position = new Vector2(7.25f, -2f);
pickedUpItem.transform.rotation = Quaternion.identity;
}
Score.text = objectsPolished.ToString();
ScoreTitle.SetActive(true);
Object.SetActive(false);
//Destorys all dirt and spray gameobjects left over that player didn't clean
GameObject[] leftovers = GameObject.FindGameObjectsWithTag("Dirt");
foreach(GameObject residue in leftovers)
GameObject.Destroy(residue);
Restart.SetActive(true);
}
if (!gameOver && GameObject.FindWithTag("Dirt") == null) {
objectsPolished++;
Setup();
//Debug.Log("GameOver");
}
if(gameOver)
{
Countdown.text = "0";
}
}
void Setup()
{
Score.text = null;
ScoreTitle.SetActive(false);
Object.transform.localScale = new Vector3(1, 1, 1);
Object.GetComponent<SpriteRenderer>().sprite = null;
Destroy(Object.GetComponent<PolygonCollider2D>());
float sizeChange = Random.Range(0.9f, 1.25f);
Object.GetComponent<SpriteRenderer>().sprite =
ObjectSprites[Random.Range(0, ObjectSprites.Length)];
Object.transform.localRotation = Quaternion.Euler(Random.Range(0, 2)*180, Random.Range(0, 2)*180, 0);
Object.transform.localScale *= sizeChange;
Object.AddComponent<BoxCollider2D>();
Object.GetComponent<BoxCollider2D>().size *= sizeChange;
Vector3 boundary = Object.GetComponent<BoxCollider2D>().size * 0.45f;
Destroy(Object.GetComponent<BoxCollider2D>());
Object.AddComponent<PolygonCollider2D>();
for(int i = 0; i < Random.Range(10, 30); i++)
{
float xBound = 0;
float yBound = 0;
RaycastHit2D placement = Physics2D.Raycast(new Vector2(xBound, yBound), Vector2.zero);
do{
xBound = Random.Range(-boundary.x, boundary.x);
yBound = Random.Range(-boundary.y, boundary.y);
placement = Physics2D.Raycast(new Vector2(xBound, yBound), Vector2.zero);
}while(placement.collider == null || placement.collider.gameObject.tag != "Object");
Instantiate(Dirt, new Vector2(xBound, yBound), Quaternion.Euler(Random.Range(0, 2)*180, Random.Range(0, 2)*180, 0));
}
}
}