Files
ICDBWTMAG2020/Assets/ObjectScript.cs
T

26 lines
711 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectScript : MonoBehaviour
{
void OnCollisionEnter2D(Collision2D other){
if(!this.transform.GetChild(1).gameObject.activeInHierarchy &&
other.gameObject.name == "SprayBottle")
{
this.transform.GetChild(1).gameObject.SetActive(true);
}
if(this.transform.GetChild(1).gameObject.activeInHierarchy &&
other.gameObject.name == "Rag")
{
this.transform.GetChild(0).gameObject.SetActive(false);
this.transform.GetChild(1).gameObject.SetActive(false);
}
//Debug.Log("Collision");
}
}