Commit Graph
15 Commits
Author SHA1 Message Date
Gregory Campbell fd0aa415da Reworked collision detection so it doesn't break if the mouse moves too fast and cleaning items don't sproadically shake when collision gets funky 2020-06-05 14:49:25 -04:00
Gregory Campbell b51124c1b4 Re-implemented dirt overlap 2020-06-05 14:35:07 -04:00
Gregory Campbell 7ecba67fc9 Implemented proper dirt placement so the dirt is always placed on the object (dirt also never overlaps now) 2020-06-05 14:31:19 -04:00
Gregory Campbell 69b803abb3 Added a new object spawning after completion of the current object and items returning to their original position when dropped 2020-06-03 20:20:12 -04:00
Gregory Campbell b51a31b643 Added the need for multiple wipes to rid dirt and spray while also fading the dirt and spray texture with each wipe 2020-06-03 18:27:09 -04:00
Gregory Campbell eea7c91968 Completely fixed pick up issues with spray bottle 2020-06-02 20:45:42 -04:00
Gregory Campbell fa40a54794 Fixed some collision issues with the gem and pick up issues with the spray bottle 2020-06-02 20:42:40 -04:00
Gregory Campbell c6681f9555 Added more variety to object generation 2020-06-02 20:30:03 -04:00
Gregory Campbell 6f9eae4693 Implemented end game/level trigger 2020-06-02 20:17:51 -04:00
Gregory Campbell e339c334a3 Proper spraying and wiping of polish objects implemented 2020-06-02 20:11:26 -04:00
Gregory Campbell 6ce00f5f25 Implemented small dirt sprites to randomly generate on the object 2020-06-02 19:41:24 -04:00
Gregory Campbell 82434fa6c2 Got a very basic polish implementation working 2020-06-01 20:59:48 -04:00
Gregory Campbell a14c816430 Player is now able to pick up and drop the rag and the spray bottle 2020-06-01 20:10:18 -04:00
Gregory Campbell 104e6a0cb1 Added Dirt and Cleaner Fluid sprites as well as sprite layering 2020-06-01 18:50:52 -04:00
Gregory Campbell da3813896a Initial commit. 2020-06-01 18:16:34 -04:00