Removed the removal of a cleaner item from players hand when a new object is spawned in
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@@ -89,7 +89,7 @@ public class GameScript : MonoBehaviour
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if(seconds < 0 && !gameOver)
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if(seconds < 0 && !gameOver)
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{
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{
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Debug.Log(objectsPolished);
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//Debug.Log(objectsPolished);
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gameOver = true;
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gameOver = true;
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clicked = false;
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clicked = false;
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@@ -124,23 +124,11 @@ public class GameScript : MonoBehaviour
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void Setup()
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void Setup()
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{
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{
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clicked = false;
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Cursor.visible = true;
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Object.transform.localScale = new Vector3(1, 1, 1);
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Object.transform.localScale = new Vector3(1, 1, 1);
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Object.GetComponent<SpriteRenderer>().sprite = null;
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Object.GetComponent<SpriteRenderer>().sprite = null;
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Destroy(Object.GetComponent<PolygonCollider2D>());
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Destroy(Object.GetComponent<PolygonCollider2D>());
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if(pickedUpItem != null && pickedUpItem.name == "Rag")
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{
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pickedUpItem.transform.position = new Vector2(7.25f, 2.5f);
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pickedUpItem.transform.rotation = Quaternion.identity;
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} else if (pickedUpItem != null && pickedUpItem.name == "SprayBottle"){
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pickedUpItem.transform.position = new Vector2(7.25f, -2.5f);
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pickedUpItem.transform.rotation = Quaternion.identity;
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}
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pickedUpItem = null;
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float sizeChange = Random.Range(0.9f, 1.25f);
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float sizeChange = Random.Range(0.9f, 1.25f);
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Object.GetComponent<SpriteRenderer>().sprite =
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Object.GetComponent<SpriteRenderer>().sprite =
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