diff --git a/Assets/Scripts/GameScript.cs b/Assets/Scripts/GameScript.cs index 10e1b68..3ecacda 100644 --- a/Assets/Scripts/GameScript.cs +++ b/Assets/Scripts/GameScript.cs @@ -89,7 +89,7 @@ public class GameScript : MonoBehaviour if(seconds < 0 && !gameOver) { - Debug.Log(objectsPolished); + //Debug.Log(objectsPolished); gameOver = true; clicked = false; @@ -124,23 +124,11 @@ public class GameScript : MonoBehaviour void Setup() { - clicked = false; - Cursor.visible = true; + Object.transform.localScale = new Vector3(1, 1, 1); Object.GetComponent().sprite = null; Destroy(Object.GetComponent()); - if(pickedUpItem != null && pickedUpItem.name == "Rag") - { - pickedUpItem.transform.position = new Vector2(7.25f, 2.5f); - pickedUpItem.transform.rotation = Quaternion.identity; - } else if (pickedUpItem != null && pickedUpItem.name == "SprayBottle"){ - pickedUpItem.transform.position = new Vector2(7.25f, -2.5f); - pickedUpItem.transform.rotation = Quaternion.identity; - } - - pickedUpItem = null; - float sizeChange = Random.Range(0.9f, 1.25f); Object.GetComponent().sprite =