Added spray and wipe sounds for when dirt gets sprayed on and destroyed respectively
This commit is contained in:
@@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 5810670192936853657}
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- component: {fileID: -1459335957393884488}
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- component: {fileID: -4157908487798694971}
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- component: {fileID: -5232498657854860828}
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m_Layer: 0
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m_Name: Dirt
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m_TagString: Dirt
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@@ -96,6 +97,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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Spray: {fileID: 1877631211027388265, guid: cf0e463e9e067dc4680f2204fac7d819, type: 3}
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WipeSounds:
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- {fileID: 8300000, guid: 17da7a2184ca8da4fb716428ebf2619c, type: 3}
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- {fileID: 8300000, guid: 34c28207bbad06f438afe38d510705b0, type: 3}
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SpraySounds:
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- {fileID: 8300000, guid: bde95274434fb3645b841b33f06344c1, type: 3}
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- {fileID: 8300000, guid: 84b3ed5efae9fcc40877b607b9586d53, type: 3}
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--- !u!61 &-4157908487798694971
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BoxCollider2D:
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m_ObjectHideFlags: 0
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@@ -122,3 +129,99 @@ BoxCollider2D:
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serializedVersion: 2
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m_Size: {x: 4.5, y: 4.5}
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m_EdgeRadius: 0
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--- !u!82 &-5232498657854860828
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5810670192936853663}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@@ -2,13 +2,22 @@
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class DirtScript : MonoBehaviour
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{
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public GameObject Spray;
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public AudioClip[] WipeSounds;
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public AudioClip[] SpraySounds;
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private bool sprayed = false;
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private int wiped = 0;
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Color tmp;
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AudioSource soundPlayer;
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void Start()
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{
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soundPlayer = GetComponent<AudioSource>();
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}
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void OnTriggerEnter2D(Collider2D other){
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@@ -16,6 +25,7 @@ public class DirtScript : MonoBehaviour
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{
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sprayed = true;
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Instantiate(Spray, new Vector2(this.transform.position.x, this.transform.position.y), Quaternion.Euler(Random.Range(0, 2)*180, Random.Range(0, 2)*180, 0));
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soundPlayer.PlayOneShot(SpraySounds[Random.Range(0, SpraySounds.Length)]);
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}
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}
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@@ -32,7 +42,13 @@ public class DirtScript : MonoBehaviour
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tmp.a -= 0.15f;
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this.GetComponent<SpriteRenderer>().color = tmp;
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if(wiped >= 3) Destroy(this.gameObject);
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if(wiped >= 3)
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{
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AudioSource.PlayClipAtPoint(WipeSounds[Random.Range(0, WipeSounds.Length)], Camera.main.transform.position );
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Destroy(this.gameObject);
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}
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}
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