58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class DirtScript : MonoBehaviour
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{
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public GameObject Spray;
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public AudioClip[] WipeSounds;
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public AudioClip[] SpraySounds;
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private bool sprayed = false;
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private int wiped = 0;
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Color tmp;
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AudioSource soundPlayer;
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void Start()
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{
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soundPlayer = GetComponent<AudioSource>();
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}
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void OnTriggerEnter2D(Collider2D other){
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if(other.gameObject.name == "SprayBottle" && !sprayed)
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{
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sprayed = true;
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Instantiate(Spray, new Vector2(this.transform.position.x, this.transform.position.y), Quaternion.Euler(Random.Range(0, 2)*180, Random.Range(0, 2)*180, 0));
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soundPlayer.PlayOneShot(SpraySounds[Random.Range(0, SpraySounds.Length)]);
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}
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}
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void OnTriggerExit2D(Collider2D other){
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tmp = this.GetComponent<SpriteRenderer>().color;
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if(other.gameObject.name == "Rag" && sprayed)
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{
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wiped++;
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tmp.a -= 0.15f;
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this.GetComponent<SpriteRenderer>().color = tmp;
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if(wiped >= 3)
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{
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AudioSource.PlayClipAtPoint(WipeSounds[Random.Range(0, WipeSounds.Length)], Camera.main.transform.position );
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Destroy(this.gameObject);
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}
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}
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}
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}
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