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GMTKGameJam2020/Assets/Scripts/GMScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.UI;
public class GMScript : MonoBehaviour
{
public GameObject obstacle;
public GameObject enemy;
private float obstacleSpawnTime;
private float obstacleTime = 0.0f;
private float enemySpawnTime;
private float enemyTime = 0.0f;
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private float time = 0.0f;
private Transform playerPos;
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private Text score;
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private Text timer;
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private Text gameOver;
private Text newHighScore;
private Text restartPrompt;
private Text highScore;
void Start()
{
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PlayerPrefs.SetInt("Score", 0);
obstacleSpawnTime = Random.Range(5.0f, 15.0f);
enemySpawnTime = Random.Range(5.0f, 15.0f);
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score = GameObject.Find("Score").GetComponent<Text>();
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timer = GameObject.Find("Timer").GetComponent<Text>();
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gameOver = GameObject.Find("Game Over").GetComponent<Text>();
newHighScore = GameObject.Find("New High Score?").GetComponent<Text>();
restartPrompt = GameObject.Find("Restart Prompt").GetComponent<Text>();
highScore = GameObject.Find("High Score").GetComponent<Text>();
}
// Update is called once per frame
void Update()
{
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time += Time.deltaTime;
obstacleTime += Time.deltaTime;
enemyTime += Time.deltaTime;
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score.text = "Score: " + PlayerPrefs.GetInt("Score");
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timer.text = "Time: " + time.ToString("F1");
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if(GameObject.FindWithTag("Player") != null)
{
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playerPos = GameObject.FindWithTag("Player").transform;
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} else {
gameOver.text = "Game Over!";
restartPrompt.text = "Press 'R' to \n try again!";
if(PlayerPrefs.GetInt("Score") > PlayerPrefs.GetInt("HighScore")
|| (PlayerPrefs.GetInt("Score") == PlayerPrefs.GetInt("HighScore")
&& time > PlayerPrefs.GetFloat("HighTime")))
{
newHighScore.text = "New High Score!";
PlayerPrefs.SetInt("HighScore", PlayerPrefs.GetInt("Score"));
PlayerPrefs.SetFloat("HighTime", time);
}
highScore.text = "High Score:\n Score: "
+ PlayerPrefs.GetInt("HighScore")
+ "\n Time: " + PlayerPrefs.GetFloat("HighTime").ToString("F1");
PlayerPrefs.SetInt("Score", 0);
time = 0.0f;
}
if(obstacleTime > obstacleSpawnTime)
{
GameObject newObstacle = Instantiate(obstacle, ValidSpawn(),
Quaternion.Euler(0,0,Random.Range(0.0f, 360.0f)));
newObstacle.transform.localScale = new Vector2(Random.Range(1.0f, 8.0f), 1.0f);
obstacleSpawnTime = Random.Range(5.0f, 15.0f);
obstacleTime = 0.0f;
}
if(enemyTime > enemySpawnTime)
{
GameObject newEnemy = Instantiate(enemy, ValidSpawn(),
Quaternion.identity);
float scaleChange = Random.Range(0.5f, 1.5f);
newEnemy.transform.localScale = new Vector2(scaleChange, scaleChange);
enemySpawnTime = Random.Range(5.0f, 15.0f);
enemyTime = 0.0f;
}
}
Vector2 ValidSpawn()
{
bool valid = false;
Vector2 spawn;
if(GameObject.FindWithTag("Player") == null)
{
return new Vector2(Random.Range(-8.0f, 8.0f), Random.Range(-4.0f, 4.0f));
}
do{
spawn = new Vector2(Random.Range(-8.0f, 8.0f), Random.Range(-4.0f, 4.0f));
valid = true;
if((spawn.x <= playerPos.position.x + 1 && spawn.x >= playerPos.position.x - 1)
|| (spawn.y <= playerPos.position.y + 1 && spawn.y >= playerPos.position.y - 1))
{
valid = false;
}
}while(!valid);
return spawn;
}
}