76 lines
1.7 KiB
C#
76 lines
1.7 KiB
C#
using System.Collections;
|
|||
|
|
using System.Collections.Generic;
|
||
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
public class GMScript : MonoBehaviour
|
||
|
|
{
|
||
|
|
|
||
|
|
public GameObject obstacle;
|
||
|
|
public GameObject enemy;
|
||
|
|
|
||
|
|
private float obstacleSpawnTime;
|
||
|
|
private float obstacleTime = 0.0f;
|
||
|
|
private float enemySpawnTime;
|
||
|
|
private float enemyTime = 0.0f;
|
||
|
|
|
||
|
|
private Transform playerPos;
|
||
|
|
|
||
|
|
void Start()
|
||
|
|
{
|
||
|
|
|
||
|
|
playerPos = GameObject.FindWithTag("Player").transform;
|
||
|
|
obstacleSpawnTime = Random.Range(5.0f, 15.0f);
|
||
|
|
enemySpawnTime = Random.Range(5.0f, 15.0f);
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
// Update is called once per frame
|
||
|
|
void Update()
|
||
|
|
{
|
||
|
|
|
||
|
|
obstacleTime += Time.deltaTime;
|
||
|
|
enemyTime += Time.deltaTime;
|
||
|
|
|
||
|
|
if(obstacleTime > obstacleSpawnTime)
|
||
|
|
{
|
||
|
|
|
||
|
|
Instantiate(obstacle, new Vector2(Random.Range(-8.0f, 8.0f), Random.Range(-4.0f, 4.0f)),
|
||
|
|
Quaternion.Euler(0,0,Random.Range(0.0f, 360.0f)));
|
||
|
|
obstacleSpawnTime = Random.Range(5.0f, 15.0f);
|
||
|
|
obstacleTime = 0.0f;
|
||
|
|
}
|
||
|
|
|
||
|
|
if(enemyTime > enemySpawnTime)
|
||
|
|
{
|
||
|
|
|
||
|
|
Instantiate(enemy, new Vector2(Random.Range(-8.0f, 8.0f), Random.Range(-4.0f, 4.0f)),
|
||
|
|
Quaternion.identity);
|
||
|
|
enemySpawnTime = Random.Range(5.0f, 15.0f);
|
||
|
|
enemyTime = 0.0f;
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
Vector2 ValidSpawn()
|
||
|
|
{
|
||
|
|
|
||
|
|
bool valid = false;
|
||
|
|
Vector2 spawn;
|
||
|
|
|
||
|
|
do{
|
||
|
|
|
||
|
|
spawn = new Vector2(Random.Range(-8.0f, 8.0f), Random.Range(-4.0f, 4.0f));
|
||
|
|
|
||
|
|
if((spawn.x > playerPos.position.x + 2 || spawn.x < playerPos.position.x - 2)
|
||
|
|
&& (spawn.y > playerPos.position.y + 2 || spawn.y < playerPos.position.y - 2))
|
||
|
|
{
|
||
|
|
valid = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
}while(!valid);
|
||
|
|
|
||
|
|
return spawn;
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|