293 lines
6.8 KiB
C#
293 lines
6.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class GMScript : MonoBehaviour
|
|
{
|
|
|
|
public GameObject[] PartyMembers;
|
|
public Sprite[] OrderSprites;
|
|
public GameObject EnemyRobot;
|
|
public GameObject Hit;
|
|
private bool noRepeat = true;
|
|
private static int partySize = 4;
|
|
private string[] PartyMemberOrder = new string[partySize];
|
|
private int[] OrderNumbers = new int[partySize];
|
|
private int[] PartyColours = new int[partySize];
|
|
|
|
enum Colours {
|
|
Red, Yellow, Blue, Grey,
|
|
Orange, Green, Purple,
|
|
Black, White,
|
|
Pink, Brown, Lime
|
|
}
|
|
|
|
Colours robotColour;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
robotColour = Colours.Red;
|
|
|
|
PartyColours[0] = Random.Range(0, 12);
|
|
PartyColours[1] = Random.Range(0, 12);
|
|
PartyColours[2] = Random.Range(0, 12);
|
|
PartyColours[3] = Random.Range(0, 12);
|
|
|
|
for(int i = 0; i < partySize; i++)
|
|
{
|
|
|
|
//SETTING AND OUTPUT OF ROBOT COLOUR
|
|
robotColour = (Colours)PartyColours[i];
|
|
//print(robotColour);
|
|
|
|
switch(robotColour)
|
|
{
|
|
case Colours.Red:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(1, 0, 0, 1);
|
|
break;
|
|
case Colours.Yellow:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(1, 1, 0, 1);
|
|
break;
|
|
case Colours.Blue:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(0, 0, 1, 1);
|
|
break;
|
|
case Colours.Grey:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(0.5f, 0.5f, 0.5f, 1);
|
|
break;
|
|
case Colours.Orange:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(1, 0.5f, 0, 1);
|
|
break;
|
|
case Colours.Green:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(0, 1, 0, 1);
|
|
break;
|
|
case Colours.Purple:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(0.5f, 0, 1, 1);
|
|
break;
|
|
case Colours.Black:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(0, 0, 0, 1);
|
|
break;
|
|
case Colours.White:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(1, 1, 1, 1);
|
|
break;
|
|
case Colours.Pink:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(1, 0, 0.5f, 1);
|
|
break;
|
|
case Colours.Brown:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(0.4f, 0.2f, 0, 1);
|
|
break;
|
|
case Colours.Lime:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(0.2f, 1, 0.2f, 1);
|
|
break;
|
|
default:
|
|
PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
|
|
= new Color(1, 1, 1, 1);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
noRepeat = true;
|
|
|
|
if (Input.GetMouseButtonDown(0))
|
|
{
|
|
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
|
|
|
|
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
|
|
|
|
if (hit.collider != null) {
|
|
|
|
|
|
if(hit.collider.gameObject.tag == "Party")
|
|
{
|
|
CheckParty(hit.collider.gameObject);
|
|
|
|
if(noRepeat)
|
|
{
|
|
AddMember(hit.collider.gameObject);
|
|
} else {
|
|
RemoveMember(hit.collider.gameObject);
|
|
}
|
|
|
|
OutputParty();
|
|
}
|
|
|
|
if(hit.collider.gameObject.tag == "Attack")
|
|
{
|
|
|
|
StartCoroutine(AttackParty(robotColour));
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void CheckParty(GameObject member)
|
|
{
|
|
for(int i = 0; i < partySize; i++)
|
|
{
|
|
if(PartyMemberOrder[i] == member.name)
|
|
{
|
|
noRepeat = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AddMember(GameObject member)
|
|
{
|
|
|
|
for(int i = 0; i < partySize; i++)
|
|
{
|
|
if(PartyMemberOrder[i] == null)
|
|
{
|
|
PartyMemberOrder[i] = member.name;
|
|
|
|
string[] nameParse = PartyMemberOrder[i].Split(' ');
|
|
int partyNumber = int.Parse(nameParse[2]);
|
|
OrderNumbers[i] = partyNumber;
|
|
|
|
i = partySize;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void RemoveMember(GameObject member)
|
|
{
|
|
for(int i = 0; i < partySize; i++)
|
|
{
|
|
if(PartyMemberOrder[i] == member.name)
|
|
{
|
|
for(int j = i; j < partySize; j++)
|
|
{
|
|
if(j < partySize-1){
|
|
PartyMemberOrder[j] = PartyMemberOrder[j+1];
|
|
OrderNumbers[j] = OrderNumbers[j+1];
|
|
} else {
|
|
PartyMemberOrder[j] = null;
|
|
OrderNumbers[j] = 0;
|
|
}
|
|
}
|
|
|
|
i = partySize;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OutputParty(){
|
|
|
|
//RESET ORDER DISPLAY
|
|
for(int i = 0; i < partySize; i++)
|
|
{
|
|
|
|
PartyMembers[i].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
|
|
|
|
//FOR DEBUGGING
|
|
if(OrderNumbers[i] != 0)
|
|
{
|
|
|
|
//print(OrderNumbers[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for(int i = 0; i < partySize; i++)
|
|
{
|
|
|
|
for(int j = 1; j <= partySize; j++)
|
|
{
|
|
|
|
//DISPLAYS ORDER ABOVE IF NUMBER IS PRESENT (1-4)
|
|
//ADD OUTPUT FOR DEBUGGING IF NECESSARY
|
|
if(OrderNumbers[i] == j)
|
|
{
|
|
|
|
PartyMembers[OrderNumbers[i]-1].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = OrderSprites[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
IEnumerator AttackParty(Colours robotColour)
|
|
{
|
|
|
|
// RUNS ATTACK ANIMATION BASED ON PARTY ORDER
|
|
for(int i = 0; i < partySize; i++)
|
|
{
|
|
|
|
if(OrderNumbers[i] != 0)
|
|
{
|
|
|
|
PartyMembers[OrderNumbers[i]-1].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
|
|
Animator attack = PartyMembers[OrderNumbers[i]-1].transform.GetComponent<Animator>();
|
|
attack.SetTrigger("AttackTrigger");
|
|
|
|
yield return new WaitForSeconds(
|
|
attack.GetCurrentAnimatorStateInfo(0).length
|
|
+attack.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
|
|
|
Hit.transform.GetComponent<SpriteRenderer>().color =
|
|
PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
|
|
|
|
attack.SetTrigger("AttackTrigger");
|
|
Hit.SetActive(true);
|
|
|
|
Animator hit = Hit.transform.GetComponent<Animator>();
|
|
hit.SetTrigger("HitTrigger");
|
|
|
|
yield return new WaitForSeconds(
|
|
hit.GetCurrentAnimatorStateInfo(0).length
|
|
+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
|
|
|
Hit.SetActive(false);
|
|
hit.SetTrigger("HitTrigger");
|
|
|
|
//SETTING AND OUTPUT OF ROBOT COLOUR
|
|
robotColour = (Colours)PartyColours[OrderNumbers[i]-1];
|
|
//print(robotColour);
|
|
}
|
|
|
|
// CLEAN UP IN CASE ANYTHING IS MISSED
|
|
OrderNumbers[i] = 0;
|
|
PartyMemberOrder[i] = null;
|
|
|
|
}
|
|
|
|
// CLEAN UP IN CASE ANYTHING IS MISSED
|
|
for(int i = 0; i < partySize; i++)
|
|
{
|
|
|
|
PartyMembers[i].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|