using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShakeScript : MonoBehaviour { public Animator camAnim; public void camShake(){ int shakeSelect = Random.Range(0, 4); switch (shakeSelect) { case 0: camAnim.SetTrigger("Shake1"); break; case 1: camAnim.SetTrigger("Shake2"); break; case 2: camAnim.SetTrigger("Shake3"); break; case 3: camAnim.SetTrigger("Shake4"); break; } } }