using System.Collections; using System.Collections.Generic; using UnityEngine; public class GMScript : MonoBehaviour { public GameObject[] PartyMembers; public Sprite[] OrderSprites; private bool noRepeat = true; private static int partySize = 4; private string[] PartyMemberOrder = new string[partySize]; private int[] OrderNumbers = new int[partySize]; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { noRepeat = true; if (Input.GetMouseButtonDown(0)) { Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y); RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero); if (hit.collider != null) { CheckParty(hit.collider.gameObject); if(noRepeat) { AddMember(hit.collider.gameObject); } else { RemoveMember(hit.collider.gameObject); } OutputParty(); } } } void CheckParty(GameObject member) { for(int i = 0; i < partySize; i++) { if(PartyMemberOrder[i] == member.name) { noRepeat = false; } } } void AddMember(GameObject member) { for(int i = 0; i < partySize; i++) { if(PartyMemberOrder[i] == null) { PartyMemberOrder[i] = member.name; string[] nameParse = PartyMemberOrder[i].Split(' '); int partyNumber = int.Parse(nameParse[2]); OrderNumbers[i] = partyNumber; i = partySize; } } } void RemoveMember(GameObject member) { for(int i = 0; i < partySize; i++) { if(PartyMemberOrder[i] == member.name) { for(int j = i; j < partySize; j++) { if(j < partySize-1){ PartyMemberOrder[j] = PartyMemberOrder[j+1]; OrderNumbers[j] = OrderNumbers[j+1]; } else { PartyMemberOrder[j] = null; OrderNumbers[j] = 0; } } i = partySize; } } } void OutputParty(){ //RESET ORDER DISPLAY for(int i = 0; i < partySize; i++) { PartyMembers[i].transform.GetChild(0).GetComponent().sprite = null; //FOR DEBUGGING if(OrderNumbers[i] != 0) { //print(OrderNumbers[i]); } } for(int i = 0; i < partySize; i++) { for(int j = 1; j <= partySize; j++) { //DISPLAYS ORDER ABOVE IF NUMBER IS PRESENT (1-4) //ADD OUTPUT FOR DEBUGGIN IF NECESSARY if(OrderNumbers[i] == j) { PartyMembers[OrderNumbers[i]-1].transform.GetChild(0).GetComponent().sprite = OrderSprites[i]; } } } } }