Commit Graph
59 Commits
Author SHA1 Message Date
Gregory Campbell fbc095e3d1 Fixed bug of shield symbol being hidden behind party shield upon spawn animation 2020-07-07 20:27:07 -04:00
Gregory Campbell e9d7e90e27 Implemented as much audio as I could given the drafts/snippets of audio I've been given by Andrew 2020-07-07 20:13:52 -04:00
Gregory Campbell 228c2c88c6 Implemented a proper title/mode selection scene 2020-07-05 16:47:56 -04:00
Gregory Campbell fc92784935 Updated and cleaned up battle UI buttons 2020-07-05 15:27:29 -04:00
Gregory Campbell f8dd8d706c Updated the sprite that pops up when a user tries to attack with no attack order to fit the robotic themeing of the game 2020-07-05 12:52:09 -04:00
Gregory Campbell a47020f2f5 Added side trim to the mode selection scene when a mouse hovers over a game mode selection with the mouse 2020-07-04 13:28:24 -04:00
Gregory Campbell b0b19141a0 Cleaned up the selection numbers to look more robotic 2020-06-30 19:34:47 -04:00
Gregory Campbell d0122c2a14 Added screen shake upon successful hits of non-ability moves and fixed some animation bugs/warnings 2020-06-29 21:37:59 -04:00
Gregory Campbell ecc0ea8f21 Added some sprite placement changes so enemy robot looks clean and not squished 2020-06-24 20:53:41 -04:00
Gregory Campbell c93d2da438 Cleaned up/Reworked numeral textures for version number 2020-06-20 15:19:18 -04:00
Gregory Campbell 7b4f314f14 Updated party member robot texture 2020-06-17 20:48:44 -04:00
Gregory Campbell 4fd4dc7576 Explosion Sprite and Animation rework 2020-05-26 21:42:59 -04:00
Gregory Campbell f962606db2 Tweaked font numbers and level display divider 2020-05-17 12:12:01 -04:00
Gregory Campbell 87368b71d1 Updated level display 2020-05-17 12:05:55 -04:00
Gregory Campbell c6b618a41e Updated end game pop-ups 2020-05-17 11:49:38 -04:00
Gregory Campbell 6ba8b6d5d5 Updated Mode Select Scene UI 2020-05-17 11:29:44 -04:00
Gregory Campbell 884bf6d28b Updated Sheild Hit and Weakpoint Hit imgaes 2020-05-17 10:53:54 -04:00
Gregory Campbell d0ca0b9773 Added back button for all game modes 2020-05-03 20:38:43 -04:00
Gregory Campbell 48ce18b857 Added proper level display as well as a proper level limit for pre-determined game modes 2020-05-03 14:51:28 -04:00
Gregory Campbell 8357a67183 Set up moving from level to level in random and pre-determined game modes 2020-05-03 13:30:01 -04:00
Gregory Campbell af458d9529 Added multiple game mode selections as well as adding a scene for game mode selection 2020-05-02 19:02:04 -04:00
Gregory Campbell 6882c368ef Added setting and displaying of robot model number 2020-05-02 15:18:25 -04:00
Gregory Campbell 29c02553eb Made position numbers smaller so they don't overlap party members heads 2020-05-02 11:30:27 -04:00
Gregory Campbell 1fecf9cc83 Moved position numbers so they don't overlap enemy arms and body 2020-05-02 11:28:57 -04:00
Gregory Campbell ec88e60034 Added a non random battle generator for story mode or static challenges implementation 2020-05-02 11:20:41 -04:00
Gregory Campbell 6f8c37ea94 Fixed a few minor bugs 2020-05-01 22:38:09 -04:00
Gregory Campbell ba1704d878 Fixed some bugs and UI overlap caused by the restart and cursor lock additions 2020-04-28 20:25:18 -04:00
Gregory Campbell 5c003812e0 Missed a few changed that went along with the previous commit 2020-04-28 20:01:22 -04:00
Gregory Campbell 3ae841d886 Added sign that appears when player tries to start attack without selecting any party members 2020-04-27 18:54:34 -04:00
Gregory Campbell 600df48355 Tweaked the scaling and position of some enemy body parts and symbols 2020-04-26 19:25:00 -04:00
Gregory Campbell 0cd1badbae Moved arms 2020-04-26 19:16:11 -04:00
Gregory Campbell c93229b705 Moved and scaled enemy parts so theyy look like a proper enemy when visible 2020-04-26 18:22:34 -04:00
Gregory Campbell 8d86f954da Added updated drawings of enemy body parts 2020-04-26 17:33:57 -04:00
Gregory Campbell c1fe734fad Reworked Enemy Part positioning so future enemy part animations will be vastly easier to implement 2020-04-23 19:04:58 -04:00
Gregory Campbell dbf274a685 Added text pop ups for sheild and weakpoint hits and victory or game over states 2020-04-18 14:31:45 -04:00
Gregory Campbell 0a7130bc21 Moved and resized damage text 2020-04-14 23:52:00 -04:00
Gregory Campbell b85b18956f Added non attack abailities to enemy robot based on antenna colour as well as some attack code cleanup 2020-04-14 23:40:31 -04:00
Gregory Campbell c7cf7006f3 Added symbol pop up to hitt effects as well as some code and comment clean up within damage/hit functions 2020-04-12 14:48:15 -04:00
Gregory Campbell 9bbded02a4 Added symbols to party members and enemy parts 2020-04-12 14:26:40 -04:00
Gregory Campbell cd153ee5c6 Reworked part textures so they can be properly scaled 2020-04-12 11:16:48 -04:00
Gregory Campbell 00d19e0f0a Fixed a few bugs involving the party or enemy not being destroyed during a game over or victory state respectively 2020-04-10 13:17:26 -04:00
Gregory Campbell 776ec9998e Added enemy tag to enemy robot so it will be destroyed when a victory state is reached 2020-04-10 12:54:41 -04:00
Gregory Campbell 26123499d0 Added more layers for drawing sprites as well as adjusting layers across the entire scene 2020-04-08 19:15:33 -04:00
Gregory Campbell 63980c2494 Updated draft textures so they have shading/outlining as well as setting up the layering order for all enemy parts 2020-04-08 18:43:44 -04:00
Gregory Campbell 42137d889d Increased health and damage font size 2020-04-08 18:13:51 -04:00
Gregory Campbell 8b71184ee9 Implemented individual colouring+game object for each body part of enemy robot 2020-04-07 22:14:10 -04:00
Gregory Campbell d7b4edbaed Added Numbers that pop up after each robot attacks 2020-04-05 22:48:24 -04:00
Gregory Campbell 4d09ffafd6 Added sheild and healer robots with correct attaack effect animations and stat output 2020-04-04 18:21:10 -04:00
Gregory Campbell 12d99405c1 Added attack animation for enemy robot after party emembers attack as well as a set colour and coloured attack effect 2020-04-04 13:07:50 -04:00
Gregory Campbell 589e6f572e Added a test enemy robot as well as attack effects when each party memeber attacks with their own given colour 2020-04-01 21:56:26 -04:00