Commit Graph
15 Commits
Author SHA1 Message Date
Gregory Campbell c7d9797d30 Tried correctly naming all the attack and hit animations 2020-06-30 20:14:32 -04:00
Gregory Campbell 94bfd7f011 Further tweaks towards the camera shake animation 2020-06-30 19:34:14 -04:00
Gregory Campbell e7410d57ba Fixed a animation bug caused by one of the camera shakes needing a unnecessary exit trigger 2020-06-29 21:50:31 -04:00
Gregory Campbell d0122c2a14 Added screen shake upon successful hits of non-ability moves and fixed some animation bugs/warnings 2020-06-29 21:37:59 -04:00
Gregory Campbell 4fd4dc7576 Explosion Sprite and Animation rework 2020-05-26 21:42:59 -04:00
Gregory Campbell 8d86f954da Added updated drawings of enemy body parts 2020-04-26 17:33:57 -04:00
Gregory Campbell ce6c456fa4 Improved animations for both the enemy attacking and party members attacking 2020-04-23 19:14:20 -04:00
Gregory Campbell 8b71184ee9 Implemented individual colouring+game object for each body part of enemy robot 2020-04-07 22:14:10 -04:00
Gregory Campbell 4d09ffafd6 Added sheild and healer robots with correct attaack effect animations and stat output 2020-04-04 18:21:10 -04:00
Gregory Campbell 12d99405c1 Added attack animation for enemy robot after party emembers attack as well as a set colour and coloured attack effect 2020-04-04 13:07:50 -04:00
Gregory Campbell 589e6f572e Added a test enemy robot as well as attack effects when each party memeber attacks with their own given colour 2020-04-01 21:56:26 -04:00
Gregory Campbell 5e85d57bdf Added draft attack modification that I missed? 2020-03-31 22:51:31 -04:00
Gregory Campbell 1079d0b295 Added attack button that has the party running their attack animations in order set by user when clicked 2020-03-28 20:19:03 -04:00
Gregory Campbell 1e4c495090 Added a tagging system so clicking on objects can have a more defined selection in scripting and fixed an issue with the attack animation starting and looping on start 2020-03-28 18:40:46 -04:00
Gregory Campbell 48944df7b7 Added basic attack animations but they have not been implemented into anything, only made functional 2020-03-28 18:28:39 -04:00