Gregory Campbell
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7b4f314f14
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Updated party member robot texture
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2020-06-17 20:48:44 -04:00 |
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Gregory Campbell
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4fd4dc7576
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Explosion Sprite and Animation rework
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2020-05-26 21:42:59 -04:00 |
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Gregory Campbell
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f962606db2
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Tweaked font numbers and level display divider
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2020-05-17 12:12:01 -04:00 |
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Gregory Campbell
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87368b71d1
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Updated level display
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2020-05-17 12:05:55 -04:00 |
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Gregory Campbell
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c6b618a41e
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Updated end game pop-ups
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2020-05-17 11:49:38 -04:00 |
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Gregory Campbell
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6ba8b6d5d5
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Updated Mode Select Scene UI
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2020-05-17 11:29:44 -04:00 |
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Gregory Campbell
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884bf6d28b
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Updated Sheild Hit and Weakpoint Hit imgaes
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2020-05-17 10:53:54 -04:00 |
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Gregory Campbell
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d0ca0b9773
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Added back button for all game modes
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2020-05-03 20:38:43 -04:00 |
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Gregory Campbell
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48ce18b857
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Added proper level display as well as a proper level limit for pre-determined game modes
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2020-05-03 14:51:28 -04:00 |
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Gregory Campbell
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8357a67183
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Set up moving from level to level in random and pre-determined game modes
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2020-05-03 13:30:01 -04:00 |
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Gregory Campbell
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af458d9529
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Added multiple game mode selections as well as adding a scene for game mode selection
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2020-05-02 19:02:04 -04:00 |
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Gregory Campbell
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6882c368ef
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Added setting and displaying of robot model number
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2020-05-02 15:18:25 -04:00 |
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Gregory Campbell
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29c02553eb
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Made position numbers smaller so they don't overlap party members heads
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2020-05-02 11:30:27 -04:00 |
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Gregory Campbell
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1fecf9cc83
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Moved position numbers so they don't overlap enemy arms and body
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2020-05-02 11:28:57 -04:00 |
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Gregory Campbell
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ec88e60034
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Added a non random battle generator for story mode or static challenges implementation
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2020-05-02 11:20:41 -04:00 |
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Gregory Campbell
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6f8c37ea94
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Fixed a few minor bugs
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2020-05-01 22:38:09 -04:00 |
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Gregory Campbell
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ba1704d878
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Fixed some bugs and UI overlap caused by the restart and cursor lock additions
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2020-04-28 20:25:18 -04:00 |
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Gregory Campbell
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5c003812e0
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Missed a few changed that went along with the previous commit
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2020-04-28 20:01:22 -04:00 |
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Gregory Campbell
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3ae841d886
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Added sign that appears when player tries to start attack without selecting any party members
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2020-04-27 18:54:34 -04:00 |
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Gregory Campbell
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600df48355
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Tweaked the scaling and position of some enemy body parts and symbols
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2020-04-26 19:25:00 -04:00 |
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Gregory Campbell
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0cd1badbae
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Moved arms
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2020-04-26 19:16:11 -04:00 |
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Gregory Campbell
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c93229b705
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Moved and scaled enemy parts so theyy look like a proper enemy when visible
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2020-04-26 18:22:34 -04:00 |
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Gregory Campbell
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8d86f954da
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Added updated drawings of enemy body parts
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2020-04-26 17:33:57 -04:00 |
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Gregory Campbell
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c1fe734fad
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Reworked Enemy Part positioning so future enemy part animations will be vastly easier to implement
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2020-04-23 19:04:58 -04:00 |
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Gregory Campbell
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dbf274a685
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Added text pop ups for sheild and weakpoint hits and victory or game over states
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2020-04-18 14:31:45 -04:00 |
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Gregory Campbell
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0a7130bc21
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Moved and resized damage text
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2020-04-14 23:52:00 -04:00 |
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Gregory Campbell
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b85b18956f
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Added non attack abailities to enemy robot based on antenna colour as well as some attack code cleanup
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2020-04-14 23:40:31 -04:00 |
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Gregory Campbell
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c7cf7006f3
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Added symbol pop up to hitt effects as well as some code and comment clean up within damage/hit functions
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2020-04-12 14:48:15 -04:00 |
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Gregory Campbell
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9bbded02a4
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Added symbols to party members and enemy parts
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2020-04-12 14:26:40 -04:00 |
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Gregory Campbell
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cd153ee5c6
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Reworked part textures so they can be properly scaled
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2020-04-12 11:16:48 -04:00 |
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Gregory Campbell
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00d19e0f0a
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Fixed a few bugs involving the party or enemy not being destroyed during a game over or victory state respectively
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2020-04-10 13:17:26 -04:00 |
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Gregory Campbell
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776ec9998e
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Added enemy tag to enemy robot so it will be destroyed when a victory state is reached
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2020-04-10 12:54:41 -04:00 |
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Gregory Campbell
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26123499d0
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Added more layers for drawing sprites as well as adjusting layers across the entire scene
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2020-04-08 19:15:33 -04:00 |
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Gregory Campbell
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63980c2494
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Updated draft textures so they have shading/outlining as well as setting up the layering order for all enemy parts
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2020-04-08 18:43:44 -04:00 |
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Gregory Campbell
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42137d889d
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Increased health and damage font size
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2020-04-08 18:13:51 -04:00 |
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Gregory Campbell
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8b71184ee9
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Implemented individual colouring+game object for each body part of enemy robot
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2020-04-07 22:14:10 -04:00 |
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Gregory Campbell
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d7b4edbaed
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Added Numbers that pop up after each robot attacks
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2020-04-05 22:48:24 -04:00 |
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Gregory Campbell
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4d09ffafd6
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Added sheild and healer robots with correct attaack effect animations and stat output
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2020-04-04 18:21:10 -04:00 |
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Gregory Campbell
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12d99405c1
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Added attack animation for enemy robot after party emembers attack as well as a set colour and coloured attack effect
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2020-04-04 13:07:50 -04:00 |
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Gregory Campbell
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589e6f572e
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Added a test enemy robot as well as attack effects when each party memeber attacks with their own given colour
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2020-04-01 21:56:26 -04:00 |
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Gregory Campbell
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1079d0b295
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Added attack button that has the party running their attack animations in order set by user when clicked
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2020-03-28 20:19:03 -04:00 |
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Gregory Campbell
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1e4c495090
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Added a tagging system so clicking on objects can have a more defined selection in scripting and fixed an issue with the attack animation starting and looping on start
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2020-03-28 18:40:46 -04:00 |
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Gregory Campbell
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48944df7b7
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Added basic attack animations but they have not been implemented into anything, only made functional
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2020-03-28 18:28:39 -04:00 |
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Gregory Campbell
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e4ce561939
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Updated basic textures for robots and order
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2020-03-26 22:10:37 -04:00 |
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Gregory Campbell
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ea773637c3
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Pushing test scene changes that I forgot to commit
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2020-03-22 17:24:07 -04:00 |
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Gregory Campbell
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7401fef379
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Added UI to show which order the party will attack in
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2020-03-22 17:21:58 -04:00 |
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Gregory Campbell
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9a4f7c26e9
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Added basic order management for the party
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2020-03-21 21:59:04 -04:00 |
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Gregory Campbell
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d0837bbcbd
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Added basic clickable sprites for testing/experimenting
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2020-03-20 20:07:42 -04:00 |
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Gregory Campbell
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1bba631845
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Initial push. LET'S GOOOO
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2020-03-20 19:45:02 -04:00 |
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