Gregory Campbell
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70c69e2fb6
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Updated symbols so they look more visible when on top of an enemy body part
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2020-04-26 18:23:21 -04:00 |
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Gregory Campbell
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8d86f954da
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Added updated drawings of enemy body parts
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2020-04-26 17:33:57 -04:00 |
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Gregory Campbell
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dbf274a685
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Added text pop ups for sheild and weakpoint hits and victory or game over states
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2020-04-18 14:31:45 -04:00 |
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Gregory Campbell
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d744d9ef3a
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Removed smaller eye from draft robot head to make space for colour symbol
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2020-04-12 22:43:14 -04:00 |
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Gregory Campbell
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9bbded02a4
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Added symbols to party members and enemy parts
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2020-04-12 14:26:40 -04:00 |
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Gregory Campbell
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cd153ee5c6
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Reworked part textures so they can be properly scaled
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2020-04-12 11:16:48 -04:00 |
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Gregory Campbell
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63980c2494
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Updated draft textures so they have shading/outlining as well as setting up the layering order for all enemy parts
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2020-04-08 18:43:44 -04:00 |
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Gregory Campbell
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8b71184ee9
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Implemented individual colouring+game object for each body part of enemy robot
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2020-04-07 22:14:10 -04:00 |
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Gregory Campbell
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d7b4edbaed
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Added Numbers that pop up after each robot attacks
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2020-04-05 22:48:24 -04:00 |
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Gregory Campbell
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4d09ffafd6
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Added sheild and healer robots with correct attaack effect animations and stat output
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2020-04-04 18:21:10 -04:00 |
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Gregory Campbell
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589e6f572e
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Added a test enemy robot as well as attack effects when each party memeber attacks with their own given colour
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2020-04-01 21:56:26 -04:00 |
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Gregory Campbell
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1079d0b295
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Added attack button that has the party running their attack animations in order set by user when clicked
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2020-03-28 20:19:03 -04:00 |
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Gregory Campbell
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e4ce561939
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Updated basic textures for robots and order
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2020-03-26 22:10:37 -04:00 |
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Gregory Campbell
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7401fef379
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Added UI to show which order the party will attack in
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2020-03-22 17:21:58 -04:00 |
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