Commit Graph
14 Commits
Author SHA1 Message Date
Gregory Campbell 70c69e2fb6 Updated symbols so they look more visible when on top of an enemy body part 2020-04-26 18:23:21 -04:00
Gregory Campbell 8d86f954da Added updated drawings of enemy body parts 2020-04-26 17:33:57 -04:00
Gregory Campbell dbf274a685 Added text pop ups for sheild and weakpoint hits and victory or game over states 2020-04-18 14:31:45 -04:00
Gregory Campbell d744d9ef3a Removed smaller eye from draft robot head to make space for colour symbol 2020-04-12 22:43:14 -04:00
Gregory Campbell 9bbded02a4 Added symbols to party members and enemy parts 2020-04-12 14:26:40 -04:00
Gregory Campbell cd153ee5c6 Reworked part textures so they can be properly scaled 2020-04-12 11:16:48 -04:00
Gregory Campbell 63980c2494 Updated draft textures so they have shading/outlining as well as setting up the layering order for all enemy parts 2020-04-08 18:43:44 -04:00
Gregory Campbell 8b71184ee9 Implemented individual colouring+game object for each body part of enemy robot 2020-04-07 22:14:10 -04:00
Gregory Campbell d7b4edbaed Added Numbers that pop up after each robot attacks 2020-04-05 22:48:24 -04:00
Gregory Campbell 4d09ffafd6 Added sheild and healer robots with correct attaack effect animations and stat output 2020-04-04 18:21:10 -04:00
Gregory Campbell 589e6f572e Added a test enemy robot as well as attack effects when each party memeber attacks with their own given colour 2020-04-01 21:56:26 -04:00
Gregory Campbell 1079d0b295 Added attack button that has the party running their attack animations in order set by user when clicked 2020-03-28 20:19:03 -04:00
Gregory Campbell e4ce561939 Updated basic textures for robots and order 2020-03-26 22:10:37 -04:00
Gregory Campbell 7401fef379 Added UI to show which order the party will attack in 2020-03-22 17:21:58 -04:00