Commit Graph
77 Commits
Author SHA1 Message Date
Gregory Campbell 9d0cebf3cf Fixed bug that caused enemy robot attacks to only nullify the modification when a sheild was up instead of the whole attack caused by the implementation of colours strengths/weaknesses 2020-04-10 12:59:15 -04:00
Gregory Campbell 776ec9998e Added enemy tag to enemy robot so it will be destroyed when a victory state is reached 2020-04-10 12:54:41 -04:00
Gregory Campbell 3a94842b54 Applied colour strengths and weaknesses across all attack and non attack colours for both friendly and enemy robots 2020-04-10 12:51:59 -04:00
Gregory Campbell 294640b61f Renamed some colours so every colour has its own distinct name 2020-04-10 11:20:18 -04:00
Gregory Campbell cdbc6cbd87 Changed white to do healing and set green and lime back to attacking 2020-04-08 19:23:37 -04:00
Gregory Campbell 26123499d0 Added more layers for drawing sprites as well as adjusting layers across the entire scene 2020-04-08 19:15:33 -04:00
Gregory Campbell d24d54b860 Added more colours to create a more complete colour wheel for strengths/weaknesses 2020-04-08 19:10:52 -04:00
Gregory Campbell 63980c2494 Updated draft textures so they have shading/outlining as well as setting up the layering order for all enemy parts 2020-04-08 18:43:44 -04:00
Gregory Campbell 85a90cce1c Removed unused variable and set enemy damage text to red 2020-04-08 18:17:28 -04:00
Gregory Campbell 42137d889d Increased health and damage font size 2020-04-08 18:13:51 -04:00
Gregory Campbell 8b71184ee9 Implemented individual colouring+game object for each body part of enemy robot 2020-04-07 22:14:10 -04:00
Gregory Campbell d7b4edbaed Added Numbers that pop up after each robot attacks 2020-04-05 22:48:24 -04:00
Gregory Campbell 4d09ffafd6 Added sheild and healer robots with correct attaack effect animations and stat output 2020-04-04 18:21:10 -04:00
Gregory Campbell d4a305b4dd Added health and attack damage to both enemy and party as well as basic output to determin who attacked, how much damage was given and how much health is left as well as a basic game over and victory state for when HP runs out for either side 2020-04-04 17:06:40 -04:00
Gregory Campbell 12d99405c1 Added attack animation for enemy robot after party emembers attack as well as a set colour and coloured attack effect 2020-04-04 13:07:50 -04:00
Gregory Campbell 589e6f572e Added a test enemy robot as well as attack effects when each party memeber attacks with their own given colour 2020-04-01 21:56:26 -04:00
Gregory Campbell 743ca8adab Implemeted Enumeration of all colours as well as GM script knowing which robot is in which position and which robot colour to set at which position at the beginning of the match 2020-03-31 22:53:03 -04:00
Gregory Campbell 5e85d57bdf Added draft attack modification that I missed? 2020-03-31 22:51:31 -04:00
Gregory Campbell 1079d0b295 Added attack button that has the party running their attack animations in order set by user when clicked 2020-03-28 20:19:03 -04:00
Gregory Campbell 1e4c495090 Added a tagging system so clicking on objects can have a more defined selection in scripting and fixed an issue with the attack animation starting and looping on start 2020-03-28 18:40:46 -04:00
Gregory Campbell 48944df7b7 Added basic attack animations but they have not been implemented into anything, only made functional 2020-03-28 18:28:39 -04:00
Gregory Campbell e4ce561939 Updated basic textures for robots and order 2020-03-26 22:10:37 -04:00
Gregory Campbell ea773637c3 Pushing test scene changes that I forgot to commit 2020-03-22 17:24:07 -04:00
Gregory Campbell 7401fef379 Added UI to show which order the party will attack in 2020-03-22 17:21:58 -04:00
Gregory Campbell 9a4f7c26e9 Added basic order management for the party 2020-03-21 21:59:04 -04:00
Gregory Campbell d0837bbcbd Added basic clickable sprites for testing/experimenting 2020-03-20 20:07:42 -04:00
Gregory Campbell 1bba631845 Initial push. LET'S GOOOO 2020-03-20 19:45:02 -04:00