Commit Graph
53 Commits
Author SHA1 Message Date
Gregory Campbell 666be35ba9 Cleaned up all Battle Scene Fonts to make them fit within the robotic theme 2020-06-30 20:38:39 -04:00
Gregory Campbell 20f66e7f18 Cleaned up font on unique hit pop ups 2020-06-30 20:09:52 -04:00
Gregory Campbell b0b19141a0 Cleaned up the selection numbers to look more robotic 2020-06-30 19:34:47 -04:00
Gregory Campbell 546700c206 Touched up a weakness texture 2020-06-29 21:41:49 -04:00
Gregory Campbell a83d8d9ee4 Updated number font to make font style more consistent with each other 2020-06-26 15:25:55 -04:00
Gregory Campbell ecc0ea8f21 Added some sprite placement changes so enemy robot looks clean and not squished 2020-06-24 20:53:41 -04:00
Gregory Campbell f9d3eb17d1 Some more final touches for some textures that needed the extra love 2020-06-24 20:36:28 -04:00
Gregory Campbell c9cfb0b809 Finer update on the symbol textures 2020-06-23 21:01:25 -04:00
Gregory Campbell c911423376 MAde lines for symbol textures thicker 2020-06-22 20:26:56 -04:00
Gregory Campbell b1b6ce1794 Reworked/Cleaned up enemy arm textures 2020-06-20 22:45:05 -04:00
Gregory Campbell c93d2da438 Cleaned up/Reworked numeral textures for version number 2020-06-20 15:19:18 -04:00
Gregory Campbell bde7210719 Cleaned up/Reworked head textures 2020-06-20 14:59:51 -04:00
Gregory Campbell 7b4f314f14 Updated party member robot texture 2020-06-17 20:48:44 -04:00
Gregory Campbell 400ca05322 Cleaned up enemy weakness textures 2020-05-28 21:54:33 -04:00
Gregory Campbell 87db520433 Cleaned up enemy chest textures 2020-05-28 21:54:11 -04:00
Gregory Campbell 1d67d3c74c Cleaned up enemy body textures 2020-05-28 21:53:46 -04:00
Gregory Campbell b15751b3b5 Cleaned up enemy antenna textures 2020-05-28 18:48:41 -04:00
Gregory Campbell 2b38148e33 Fixed 6 so it looks more like a 6 and less like a funky 5 2020-05-27 20:22:56 -04:00
Gregory Campbell 60ba5fd344 Cleaned up Weakpoint hit background 2020-05-27 20:01:29 -04:00
Gregory Campbell 4c7fdd2a62 Cleaned up number fonts 2020-05-27 19:50:03 -04:00
Gregory Campbell 2eb76010f2 Updated Shield Hit image to it clean up and make it more consistent with the shield symbol 2020-05-27 18:29:44 -04:00
Gregory Campbell 4f5b4e367b Saved Symbol brightening changes 2020-05-27 18:27:16 -04:00
Gregory Campbell 80edf83c5c Brightened explosion and symbol textures 2020-05-27 18:17:39 -04:00
Gregory Campbell 4fd4dc7576 Explosion Sprite and Animation rework 2020-05-26 21:42:59 -04:00
Gregory Campbell e36e80a9c8 Updated symbol textures 2020-05-23 22:42:56 -04:00
Gregory Campbell f962606db2 Tweaked font numbers and level display divider 2020-05-17 12:12:01 -04:00
Gregory Campbell 87368b71d1 Updated level display 2020-05-17 12:05:55 -04:00
Gregory Campbell c6b618a41e Updated end game pop-ups 2020-05-17 11:49:38 -04:00
Gregory Campbell 889da10a68 Updated Numeric Font 2020-05-17 11:42:47 -04:00
Gregory Campbell 6ba8b6d5d5 Updated Mode Select Scene UI 2020-05-17 11:29:44 -04:00
Gregory Campbell 5a667a525d Updated UI 2020-05-17 11:00:16 -04:00
Gregory Campbell 884bf6d28b Updated Sheild Hit and Weakpoint Hit imgaes 2020-05-17 10:53:54 -04:00
Gregory Campbell d0ca0b9773 Added back button for all game modes 2020-05-03 20:38:43 -04:00
Gregory Campbell 48ce18b857 Added proper level display as well as a proper level limit for pre-determined game modes 2020-05-03 14:51:28 -04:00
Gregory Campbell af458d9529 Added multiple game mode selections as well as adding a scene for game mode selection 2020-05-02 19:02:04 -04:00
Gregory Campbell 6882c368ef Added setting and displaying of robot model number 2020-05-02 15:18:25 -04:00
Gregory Campbell c3d0b4453d Added restart button for debugging and testing purposes 2020-04-28 19:56:32 -04:00
Gregory Campbell 3ae841d886 Added sign that appears when player tries to start attack without selecting any party members 2020-04-27 18:54:34 -04:00
Gregory Campbell a2a75909d3 Updated symbols to make them visible le regardless of enemy part drawing 2020-04-26 19:12:47 -04:00
Gregory Campbell 70c69e2fb6 Updated symbols so they look more visible when on top of an enemy body part 2020-04-26 18:23:21 -04:00
Gregory Campbell 8d86f954da Added updated drawings of enemy body parts 2020-04-26 17:33:57 -04:00
Gregory Campbell dbf274a685 Added text pop ups for sheild and weakpoint hits and victory or game over states 2020-04-18 14:31:45 -04:00
Gregory Campbell d744d9ef3a Removed smaller eye from draft robot head to make space for colour symbol 2020-04-12 22:43:14 -04:00
Gregory Campbell 9bbded02a4 Added symbols to party members and enemy parts 2020-04-12 14:26:40 -04:00
Gregory Campbell cd153ee5c6 Reworked part textures so they can be properly scaled 2020-04-12 11:16:48 -04:00
Gregory Campbell 63980c2494 Updated draft textures so they have shading/outlining as well as setting up the layering order for all enemy parts 2020-04-08 18:43:44 -04:00
Gregory Campbell 8b71184ee9 Implemented individual colouring+game object for each body part of enemy robot 2020-04-07 22:14:10 -04:00
Gregory Campbell d7b4edbaed Added Numbers that pop up after each robot attacks 2020-04-05 22:48:24 -04:00
Gregory Campbell 4d09ffafd6 Added sheild and healer robots with correct attaack effect animations and stat output 2020-04-04 18:21:10 -04:00
Gregory Campbell 589e6f572e Added a test enemy robot as well as attack effects when each party memeber attacks with their own given colour 2020-04-01 21:56:26 -04:00