Updated and cleaned up battle UI buttons

This commit is contained in:
Gregory Campbell
2020-07-05 15:27:29 -04:00
parent f8dd8d706c
commit fc92784935
9 changed files with 206 additions and 8 deletions
+8 -8
View File
@@ -2343,7 +2343,7 @@ GameObject:
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- component: {fileID: 1118546610}
m_Layer: 0
m_Name: AttackButtonDraft
m_Name: AttackButton
m_TagString: Attack
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -2411,10 +2411,10 @@ SpriteRenderer:
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m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 2135489387
m_SortingLayer: 4
m_SortingLayerID: 0
m_SortingLayer: 0
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m_Sprite: {fileID: 21300000, guid: 6442883602cf18344bb38a8968f559db, type: 3}
m_Sprite: {fileID: 21300000, guid: 3d8bea12ecf6cbf40bf36752f77e95f2, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
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@@ -4176,12 +4176,12 @@ GameObject:
- component: {fileID: 1635882675}
- component: {fileID: 1635882674}
m_Layer: 0
m_Name: RestartButtonDraft
m_Name: RestartButton
m_TagString: Restart
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!61 &1635882674
BoxCollider2D:
m_ObjectHideFlags: 0
@@ -5390,7 +5390,7 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 3d745de936925b147ba76d79bffc9e88, type: 3}
m_Sprite: {fileID: 21300000, guid: 073c0e9fa00ae1a4bbf546001b5d011e, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
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@@ -5409,7 +5409,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1968165634}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -7.5, y: 1.5, z: 0}
m_LocalPosition: {x: -7.5, y: 0, z: 0}
m_LocalScale: {x: 0.4, y: 0.4, z: 1}
m_Children: []
m_Father: {fileID: 0}