Added a non random battle generator for story mode or static challenges implementation

This commit is contained in:
Gregory Campbell
2020-05-02 11:20:41 -04:00
parent 3bcab2ae8c
commit ec88e60034
2 changed files with 83 additions and 49 deletions
+4
View File
@@ -3440,6 +3440,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8ddb46fe3434b3549b6676edc264ae0e, type: 3} m_Script: {fileID: 11500000, guid: 8ddb46fe3434b3549b6676edc264ae0e, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
isRandom: 1
SetPartyColours: 07000000070000000700000007000000
SetEnemyColours: 0400000004000000040000000400000004000000
SetKillSequence: 01000000010000000100000002000000
PartyMembers: PartyMembers:
- {fileID: 2058067573} - {fileID: 2058067573}
- {fileID: 617295556} - {fileID: 617295556}
+39 -9
View File
@@ -7,6 +7,12 @@ using UnityEngine.SceneManagement;
public class GMScript : MonoBehaviour public class GMScript : MonoBehaviour
{ {
public bool isRandom;
public int[] SetPartyColours = new int[partySize];
public int[] SetEnemyColours = new int[5];
public int[] SetKillSequence = new int [8];
public GameObject[] PartyMembers; public GameObject[] PartyMembers;
public Sprite[] OrderSprites; public Sprite[] OrderSprites;
public GameObject Hit; public GameObject Hit;
@@ -71,6 +77,7 @@ public class GMScript : MonoBehaviour
void Start() void Start()
{ {
if(isRandom){
// GENERATES PARTY MEMBER COLOURS // GENERATES PARTY MEMBER COLOURS
do{ do{
@@ -104,6 +111,12 @@ public class GMScript : MonoBehaviour
// KILL SEQUENCE RANGES FROM LENGTH OF 3 TO 8 HITS // KILL SEQUENCE RANGES FROM LENGTH OF 3 TO 8 HITS
EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)]; EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)];
EnemyPartsColours[0] = Random.Range(0, 15);
EnemyPartsColours[1] = Random.Range(0, 15);
EnemyPartsColours[2] = Random.Range(0, 12);
EnemyPartsColours[3] = Random.Range(0, 12);
EnemyPartsColours[4] = Random.Range(0, 12);
// COLOURS FOR KILL SEQUENCE ARE GENERATED HERE // COLOURS FOR KILL SEQUENCE ARE GENERATED HERE
for(int i = 0; i < EnemyKillSequence.Length; i++) for(int i = 0; i < EnemyKillSequence.Length; i++)
{ {
@@ -119,6 +132,32 @@ public class GMScript : MonoBehaviour
} }
} else {
PartyColours[0] = SetPartyColours[0];
PartyColours[1] = SetPartyColours[1];
PartyColours[2] = SetPartyColours[2];
PartyColours[3] = SetPartyColours[3];
EnemyPartsColours = new int[SetEnemyColours.Length+2];
EnemyPartsColours[0] = SetEnemyColours[0];
EnemyPartsColours[1] = SetEnemyColours[1];
EnemyPartsColours[2] = SetEnemyColours[2];
EnemyPartsColours[3] = SetEnemyColours[3];
EnemyPartsColours[4] = SetEnemyColours[4];
EnemyKillSequence = new int[SetKillSequence.Length];
for(int i = 0; i < SetKillSequence.Length; i++)
{
EnemyKillSequence[i] = SetKillSequence[i];
}
}
EnemyPartsColours[5] = EnemyKillSequence[0];
EnemyPartsColours[6] = EnemyKillSequence[1];
EnemyBuilder(); EnemyBuilder();
EnemyHealthText.text = enemyHealth.ToString(); EnemyHealthText.text = enemyHealth.ToString();
@@ -925,7 +964,6 @@ public class GMScript : MonoBehaviour
EnemyParts[0].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = EnemyParts[0].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
EnemyAntenna[Random.Range(0, EnemyAntenna.Length)]; EnemyAntenna[Random.Range(0, EnemyAntenna.Length)];
EnemyPartsColours[0] = Random.Range(0, 15);
EnemyParts[0].transform.GetChild(0).GetComponent<SpriteRenderer>().color = EnemyParts[0].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
SetColour(EnemyPartsColours[0]); SetColour(EnemyPartsColours[0]);
@@ -938,7 +976,6 @@ public class GMScript : MonoBehaviour
EnemyParts[1].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = EnemyParts[1].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
EnemyHead[Random.Range(0, EnemyHead.Length)]; EnemyHead[Random.Range(0, EnemyHead.Length)];
EnemyPartsColours[1] = Random.Range(0, 15);
EnemyParts[1].transform.GetChild(0).GetComponent<SpriteRenderer>().color = EnemyParts[1].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
SetColour(EnemyPartsColours[1]); SetColour(EnemyPartsColours[1]);
@@ -951,7 +988,6 @@ public class GMScript : MonoBehaviour
EnemyParts[2].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = EnemyParts[2].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
EnemyBody[Random.Range(0, EnemyBody.Length)]; EnemyBody[Random.Range(0, EnemyBody.Length)];
EnemyPartsColours[2] = Random.Range(0, 12);
EnemyParts[2].transform.GetChild(0).GetComponent<SpriteRenderer>().color = EnemyParts[2].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
SetColour(EnemyPartsColours[2]); SetColour(EnemyPartsColours[2]);
@@ -970,7 +1006,6 @@ public class GMScript : MonoBehaviour
EnemyParts[3].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = EnemyParts[3].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
EnemyArm[Random.Range(0, EnemyArm.Length)]; EnemyArm[Random.Range(0, EnemyArm.Length)];
EnemyPartsColours[3] = Random.Range(0, 12);
EnemyParts[3].transform.GetChild(0).GetComponent<SpriteRenderer>().color = EnemyParts[3].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
SetColour(EnemyPartsColours[3]); SetColour(EnemyPartsColours[3]);
@@ -983,7 +1018,6 @@ public class GMScript : MonoBehaviour
EnemyParts[4].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = EnemyParts[4].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
EnemyArm[Random.Range(0, EnemyArm.Length)]; EnemyArm[Random.Range(0, EnemyArm.Length)];
EnemyPartsColours[4] = Random.Range(0, 12);
EnemyParts[4].transform.GetChild(0).GetComponent<SpriteRenderer>().color = EnemyParts[4].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
SetColour(EnemyPartsColours[4]); SetColour(EnemyPartsColours[4]);
@@ -996,10 +1030,8 @@ public class GMScript : MonoBehaviour
EnemyParts[5].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = EnemyParts[5].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
EnemyChest[Random.Range(0, EnemyChest.Length)]; EnemyChest[Random.Range(0, EnemyChest.Length)];
EnemyPartsColours[5] = EnemyKillSequence[0];
EnemyParts[5].transform.GetChild(0).GetComponent<SpriteRenderer>().color = EnemyParts[5].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
SetColour(EnemyPartsColours[5]); SetColour(EnemyPartsColours[5]);
EnemyKillSequence[0] = EnemyPartsColours[5];
EnemyParts[5].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = EnemyParts[5].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
Symbols[EnemyPartsColours[5]]; Symbols[EnemyPartsColours[5]];
@@ -1010,10 +1042,8 @@ public class GMScript : MonoBehaviour
EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
EnemyWeakness[Random.Range(0, EnemyWeakness.Length)]; EnemyWeakness[Random.Range(0, EnemyWeakness.Length)];
EnemyPartsColours[6] = EnemyKillSequence[1];
EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().color = EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
SetColour(EnemyPartsColours[6]); SetColour(EnemyPartsColours[6]);
EnemyKillSequence[1] = EnemyPartsColours[6];
EnemyParts[6].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = EnemyParts[6].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
Symbols[EnemyPartsColours[6]]; Symbols[EnemyPartsColours[6]];