Implemented as much audio as I could given the drafts/snippets of audio I've been given by Andrew
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public Sprite[] Symbols;
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public AudioClip[] SoundEffects;
|
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private bool partyRedo = false;
|
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private bool cursorLock = false;
|
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private bool noRepeat = true;
|
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@@ -73,6 +75,8 @@ public class GMScript : MonoBehaviour
|
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private ShakeScript shake;
|
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private AudioSource audioPlayer;
|
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enum Colours {
|
||||
Red, Brown, Orange,
|
||||
Amber, Yellow, Lime,
|
||||
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|
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|
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level = PlayerPrefs.GetInt("Level");
|
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|
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audioPlayer = this.GetComponent<AudioSource>();
|
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|
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|
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|
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|
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|
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{
|
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|
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|
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|
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CheckParty(hit.collider.gameObject);
|
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if(noRepeat)
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|
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{
|
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|
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audioPlayer.PlayOneShot(SoundEffects[1]);
|
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|
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cursorLock = true;
|
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|
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|
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@@ -429,6 +441,7 @@ public class GMScript : MonoBehaviour
|
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|
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if(hit.collider.gameObject.tag == "Back")
|
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{
|
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audioPlayer.PlayOneShot(SoundEffects[1]);
|
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SceneManager.LoadScene("Mode Select Scene");
|
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}
|
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}
|
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@@ -567,6 +580,8 @@ public class GMScript : MonoBehaviour
|
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Animator attack = PartyMembers[OrderNumbers[i]-1].transform.GetComponent<Animator>();
|
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attack.SetTrigger("AttackTrigger");
|
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|
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audioPlayer.PlayOneShot(SoundEffects[2]);
|
||||
|
||||
yield return new WaitForSeconds(
|
||||
attack.GetCurrentAnimatorStateInfo(0).length
|
||||
+attack.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
||||
@@ -674,6 +689,7 @@ public class GMScript : MonoBehaviour
|
||||
Animator hit = Hit.transform.GetComponent<Animator>();
|
||||
|
||||
shake.camShake();
|
||||
audioPlayer.PlayOneShot(SoundEffects[3]);
|
||||
yield return new WaitForSeconds(
|
||||
hit.GetCurrentAnimatorStateInfo(0).length * 2
|
||||
+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
||||
@@ -719,6 +735,7 @@ public class GMScript : MonoBehaviour
|
||||
Animator hit = EnemyHit.transform.GetComponent<Animator>();
|
||||
|
||||
yield return new WaitForSeconds(
|
||||
//DIFFERENT SOUND EFFECT FOR ABILITY MOVES
|
||||
hit.GetCurrentAnimatorStateInfo(0).length * 2
|
||||
+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
||||
|
||||
@@ -799,6 +816,7 @@ public class GMScript : MonoBehaviour
|
||||
Animator hit = EnemyHit.transform.GetComponent<Animator>();
|
||||
|
||||
shake.camShake();
|
||||
audioPlayer.PlayOneShot(SoundEffects[3]);
|
||||
yield return new WaitForSeconds(
|
||||
hit.GetCurrentAnimatorStateInfo(0).length * 2
|
||||
+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
||||
@@ -1048,11 +1066,16 @@ public class GMScript : MonoBehaviour
|
||||
if((shield || enemyShield) &&
|
||||
(displayColour != Colours.White
|
||||
&& displayColour != Colours.Grey
|
||||
&& displayColour != Colours.Black)) ShieldHit.SetActive(true);
|
||||
&& displayColour != Colours.Black))
|
||||
{
|
||||
audioPlayer.PlayOneShot(SoundEffects[5]);
|
||||
ShieldHit.SetActive(true);
|
||||
}
|
||||
|
||||
if(weakPointHit)
|
||||
{
|
||||
weakPointHit = false;
|
||||
audioPlayer.PlayOneShot(SoundEffects[4]);
|
||||
WeakPointHit.SetActive(true);
|
||||
}
|
||||
|
||||
@@ -1064,6 +1087,7 @@ public class GMScript : MonoBehaviour
|
||||
Animator enemyAttackAnim = EnemyParts[arm].transform.GetComponent<Animator>();
|
||||
enemyAttackAnim.SetTrigger("AttackTrigger");
|
||||
|
||||
audioPlayer.PlayOneShot(SoundEffects[2]);
|
||||
yield return new WaitForSeconds(
|
||||
enemyAttackAnim.GetCurrentAnimatorStateInfo(0).length
|
||||
+enemyAttackAnim.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MusicScript : MonoBehaviour
|
||||
{
|
||||
private AudioSource audioSource;
|
||||
private void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(transform.gameObject);
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
public void PlayMusic()
|
||||
{
|
||||
if (audioSource.isPlaying) return;
|
||||
audioSource.Play();
|
||||
}
|
||||
|
||||
public void StopMusic()
|
||||
{
|
||||
audioSource.Stop();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3cb1512e426305e4dae6e71a16b738ff
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -35,6 +35,8 @@ public class SelectScript : MonoBehaviour
|
||||
SideTrimObjectFlip.SetActive(false);
|
||||
SideTrimObjectFlip.tag = "SideTrim";
|
||||
|
||||
GameObject.FindGameObjectWithTag("Music").GetComponent<MusicScript>().StopMusic();
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
@@ -16,6 +16,7 @@ TagManager:
|
||||
- ScreenShake
|
||||
- SideTrim
|
||||
- Quit
|
||||
- Music
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Reference in New Issue
Block a user