Implemented as much audio as I could given the drafts/snippets of audio I've been given by Andrew
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@@ -35,6 +35,8 @@ public class SelectScript : MonoBehaviour
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SideTrimObjectFlip.SetActive(false);
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SideTrimObjectFlip.tag = "SideTrim";
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GameObject.FindGameObjectWithTag("Music").GetComponent<MusicScript>().StopMusic();
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}
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// Update is called once per frame
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