Fixed a animation bug caused by one of the camera shakes needing a unnecessary exit trigger

This commit is contained in:
Gregory Campbell
2020-06-29 21:50:31 -04:00
parent 546700c206
commit e7410d57ba
+1 -4
View File
@@ -187,10 +187,7 @@ AnimatorStateTransition:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Shake3
m_EventTreshold: 0
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -8718422760895711085}
m_Solo: 0