Fixed a animation bug caused by one of the camera shakes needing a unnecessary exit trigger
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@@ -187,10 +187,7 @@ AnimatorStateTransition:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Name:
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m_Conditions:
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m_Conditions: []
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- m_ConditionMode: 1
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m_ConditionEvent: Shake3
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -8718422760895711085}
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m_DstState: {fileID: -8718422760895711085}
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m_Solo: 0
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m_Solo: 0
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