Added more colours to create a more complete colour wheel for strengths/weaknesses
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@@ -43,7 +43,8 @@ public class GMScript : MonoBehaviour
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Red, Yellow, Blue, Grey,
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Orange, Green, Purple,
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Black, White,
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Pink, Brown, Lime
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Pink, Brown, Lime,
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Cyan, PurpleBlue, OrangeYellow
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}
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Colours robotColour;
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@@ -61,10 +62,10 @@ public class GMScript : MonoBehaviour
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robotColour = Colours.Red;
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PartyColours[0] = Random.Range(0, 12);
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PartyColours[1] = Random.Range(0, 12);
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PartyColours[2] = Random.Range(0, 12);
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PartyColours[3] = Random.Range(0, 12);
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PartyColours[0] = Random.Range(0, 15);
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PartyColours[1] = Random.Range(0, 15);
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PartyColours[2] = Random.Range(0, 15);
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PartyColours[3] = Random.Range(0, 15);
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for(int i = 0; i < partySize; i++)
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{
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@@ -552,7 +553,7 @@ public class GMScript : MonoBehaviour
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break;
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case Colours.Green:
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colourValue
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= new Color(0, 1, 0, 1);
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= new Color(0, 0.8f, 0, 1);
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break;
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case Colours.Purple:
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colourValue
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@@ -576,7 +577,19 @@ public class GMScript : MonoBehaviour
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break;
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case Colours.Lime:
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colourValue
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= new Color(0.2f, 1, 0.2f, 1);
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= new Color(0.5f, 1, 0, 1);
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break;
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case Colours.Cyan:
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colourValue
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= new Color(0, 1, 1, 1);
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break;
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case Colours.PurpleBlue:
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colourValue
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= new Color(0.2f, 0, 1, 1);
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break;
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case Colours.OrangeYellow:
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colourValue
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= new Color(1, 0.87f, 0, 1);
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break;
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default:
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colourValue
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