Changed white to do healing and set green and lime back to attacking

This commit is contained in:
Gregory Campbell
2020-04-08 19:23:37 -04:00
parent 26123499d0
commit cdbc6cbd87
+5 -7
View File
@@ -266,8 +266,7 @@ public class GMScript : MonoBehaviour
//CHECKING IF AN "ATTACK" OR "NON-ATTACK" ROBOT IS GOING
if(((Colours)PartyColours[OrderNumbers[i]-1] != Colours.Grey &&
(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Green &&
(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Lime)
(Colours)PartyColours[OrderNumbers[i]-1] != Colours.White)
&& sheild != true)
{
@@ -299,8 +298,7 @@ public class GMScript : MonoBehaviour
}
//GREEN/LIME ROBOT (HEALTH) IS GOING
if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.Green ||
(Colours)PartyColours[OrderNumbers[i]-1] == Colours.Lime){
if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.White){
EnemyHit.transform.GetComponent<SpriteRenderer>().color =
PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
@@ -395,7 +393,7 @@ public class GMScript : MonoBehaviour
}
//ENEMY ATTACKING PARTY (DEFAULT DISPLAY TEXT TO RED FOR NOW)
DamageEnemy(enemyAttack, (Colours)0);
DamageEnemy(enemyAttack, Colours.Red);
}
@@ -405,12 +403,12 @@ public class GMScript : MonoBehaviour
int modifier = 1;
int modifiedAttack = 1;
if(partyMember == Colours.Grey || partyMember == Colours.Green || partyMember == Colours.Lime)
if(partyMember == Colours.Grey || partyMember == Colours.White)
{
modifier = 0;
if(partyMember == Colours.Green || partyMember == Colours.Lime)
if(partyMember == Colours.White)
{
partyHealth += 4;