Changed white to do healing and set green and lime back to attacking

This commit is contained in:
Gregory Campbell
2020-04-08 19:23:37 -04:00
parent 26123499d0
commit cdbc6cbd87
+5 -7
View File
@@ -266,8 +266,7 @@ public class GMScript : MonoBehaviour
//CHECKING IF AN "ATTACK" OR "NON-ATTACK" ROBOT IS GOING //CHECKING IF AN "ATTACK" OR "NON-ATTACK" ROBOT IS GOING
if(((Colours)PartyColours[OrderNumbers[i]-1] != Colours.Grey && if(((Colours)PartyColours[OrderNumbers[i]-1] != Colours.Grey &&
(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Green && (Colours)PartyColours[OrderNumbers[i]-1] != Colours.White)
(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Lime)
&& sheild != true) && sheild != true)
{ {
@@ -299,8 +298,7 @@ public class GMScript : MonoBehaviour
} }
//GREEN/LIME ROBOT (HEALTH) IS GOING //GREEN/LIME ROBOT (HEALTH) IS GOING
if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.Green || if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.White){
(Colours)PartyColours[OrderNumbers[i]-1] == Colours.Lime){
EnemyHit.transform.GetComponent<SpriteRenderer>().color = EnemyHit.transform.GetComponent<SpriteRenderer>().color =
PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color; PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
@@ -395,7 +393,7 @@ public class GMScript : MonoBehaviour
} }
//ENEMY ATTACKING PARTY (DEFAULT DISPLAY TEXT TO RED FOR NOW) //ENEMY ATTACKING PARTY (DEFAULT DISPLAY TEXT TO RED FOR NOW)
DamageEnemy(enemyAttack, (Colours)0); DamageEnemy(enemyAttack, Colours.Red);
} }
@@ -405,12 +403,12 @@ public class GMScript : MonoBehaviour
int modifier = 1; int modifier = 1;
int modifiedAttack = 1; int modifiedAttack = 1;
if(partyMember == Colours.Grey || partyMember == Colours.Green || partyMember == Colours.Lime) if(partyMember == Colours.Grey || partyMember == Colours.White)
{ {
modifier = 0; modifier = 0;
if(partyMember == Colours.Green || partyMember == Colours.Lime) if(partyMember == Colours.White)
{ {
partyHealth += 4; partyHealth += 4;