Changed white to do healing and set green and lime back to attacking
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@@ -266,8 +266,7 @@ public class GMScript : MonoBehaviour
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//CHECKING IF AN "ATTACK" OR "NON-ATTACK" ROBOT IS GOING
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if(((Colours)PartyColours[OrderNumbers[i]-1] != Colours.Grey &&
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(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Green &&
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(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Lime)
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(Colours)PartyColours[OrderNumbers[i]-1] != Colours.White)
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&& sheild != true)
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{
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@@ -299,8 +298,7 @@ public class GMScript : MonoBehaviour
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}
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//GREEN/LIME ROBOT (HEALTH) IS GOING
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if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.Green ||
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(Colours)PartyColours[OrderNumbers[i]-1] == Colours.Lime){
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if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.White){
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EnemyHit.transform.GetComponent<SpriteRenderer>().color =
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PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
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@@ -395,7 +393,7 @@ public class GMScript : MonoBehaviour
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}
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//ENEMY ATTACKING PARTY (DEFAULT DISPLAY TEXT TO RED FOR NOW)
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DamageEnemy(enemyAttack, (Colours)0);
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DamageEnemy(enemyAttack, Colours.Red);
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}
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@@ -405,12 +403,12 @@ public class GMScript : MonoBehaviour
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int modifier = 1;
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int modifiedAttack = 1;
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if(partyMember == Colours.Grey || partyMember == Colours.Green || partyMember == Colours.Lime)
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if(partyMember == Colours.Grey || partyMember == Colours.White)
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{
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modifier = 0;
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if(partyMember == Colours.Green || partyMember == Colours.Lime)
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if(partyMember == Colours.White)
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{
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partyHealth += 4;
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