Reworked part textures so they can be properly scaled

This commit is contained in:
Gregory Campbell
2020-04-12 11:16:48 -04:00
parent 155cef35bd
commit cd153ee5c6
6 changed files with 26 additions and 26 deletions
+21 -21
View File
@@ -533,8 +533,8 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 253563187} m_GameObject: {fileID: 253563187}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.25, z: 0} m_LocalPosition: {x: 0, y: 5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 617295560} m_Father: {fileID: 617295560}
m_RootOrder: 0 m_RootOrder: 0
@@ -958,8 +958,8 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 584866347} m_GameObject: {fileID: 584866347}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.25, z: 0} m_LocalPosition: {x: 0, y: 5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 2058067575} m_Father: {fileID: 2058067575}
m_RootOrder: 0 m_RootOrder: 0
@@ -1008,7 +1008,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
m_Size: {x: 51.2, y: 51.2} m_Size: {x: 5.12, y: 5.12}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 0 m_WasSpriteAssigned: 0
@@ -1150,14 +1150,14 @@ BoxCollider2D:
m_SpriteTilingProperty: m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.2048, y: 0.2048} oldSize: {x: 5.12, y: 5.12}
newSize: {x: 0.2, y: 0.2} newSize: {x: 0.2, y: 0.2}
adaptiveTilingThreshold: 0.5 adaptiveTilingThreshold: 0.5
drawMode: 0 drawMode: 0
adaptiveTiling: 0 adaptiveTiling: 0
m_AutoTiling: 0 m_AutoTiling: 0
serializedVersion: 2 serializedVersion: 2
m_Size: {x: 0.2, y: 0.2} m_Size: {x: 5, y: 5}
m_EdgeRadius: 0 m_EdgeRadius: 0
--- !u!212 &617295559 --- !u!212 &617295559
SpriteRenderer: SpriteRenderer:
@@ -1218,7 +1218,7 @@ Transform:
m_GameObject: {fileID: 617295556} m_GameObject: {fileID: 617295556}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 15, y: 10, z: 1} m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: m_Children:
- {fileID: 253563188} - {fileID: 253563188}
m_Father: {fileID: 1054126017} m_Father: {fileID: 1054126017}
@@ -1249,8 +1249,8 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 901586390} m_GameObject: {fileID: 901586390}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.25, z: 0} m_LocalPosition: {x: 0, y: 5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 1394857175} m_Father: {fileID: 1394857175}
m_RootOrder: 0 m_RootOrder: 0
@@ -2154,14 +2154,14 @@ BoxCollider2D:
m_SpriteTilingProperty: m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.2048, y: 0.2048} oldSize: {x: 5.12, y: 5.12}
newSize: {x: 0.2, y: 0.2} newSize: {x: 0.2, y: 0.2}
adaptiveTilingThreshold: 0.5 adaptiveTilingThreshold: 0.5
drawMode: 0 drawMode: 0
adaptiveTiling: 0 adaptiveTiling: 0
m_AutoTiling: 0 m_AutoTiling: 0
serializedVersion: 2 serializedVersion: 2
m_Size: {x: 0.2, y: 0.2} m_Size: {x: 5, y: 5}
m_EdgeRadius: 0 m_EdgeRadius: 0
--- !u!212 &1394857174 --- !u!212 &1394857174
SpriteRenderer: SpriteRenderer:
@@ -2222,7 +2222,7 @@ Transform:
m_GameObject: {fileID: 1394857171} m_GameObject: {fileID: 1394857171}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 15, y: 10, z: 1} m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: m_Children:
- {fileID: 901586391} - {fileID: 901586391}
m_Father: {fileID: 982463267} m_Father: {fileID: 982463267}
@@ -2705,8 +2705,8 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1887744308} m_GameObject: {fileID: 1887744308}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.25, z: 0} m_LocalPosition: {x: 0, y: 5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 1935397214} m_Father: {fileID: 1935397214}
m_RootOrder: 0 m_RootOrder: 0
@@ -2897,14 +2897,14 @@ BoxCollider2D:
m_SpriteTilingProperty: m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.2048, y: 0.2048} oldSize: {x: 5.12, y: 5.12}
newSize: {x: 0.2, y: 0.2} newSize: {x: 0.2, y: 0.2}
adaptiveTilingThreshold: 0.5 adaptiveTilingThreshold: 0.5
drawMode: 0 drawMode: 0
adaptiveTiling: 0 adaptiveTiling: 0
m_AutoTiling: 0 m_AutoTiling: 0
serializedVersion: 2 serializedVersion: 2
m_Size: {x: 0.2, y: 0.2} m_Size: {x: 5, y: 5}
m_EdgeRadius: 0 m_EdgeRadius: 0
--- !u!212 &1935397213 --- !u!212 &1935397213
SpriteRenderer: SpriteRenderer:
@@ -2965,7 +2965,7 @@ Transform:
m_GameObject: {fileID: 1935397210} m_GameObject: {fileID: 1935397210}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 15, y: 10, z: 1} m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: m_Children:
- {fileID: 1887744309} - {fileID: 1887744309}
m_Father: {fileID: 1537576151} m_Father: {fileID: 1537576151}
@@ -3218,7 +3218,7 @@ Transform:
m_GameObject: {fileID: 2058067573} m_GameObject: {fileID: 2058067573}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 15, y: 10, z: 1} m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: m_Children:
- {fileID: 584866348} - {fileID: 584866348}
m_Father: {fileID: 1729514559} m_Father: {fileID: 1729514559}
@@ -3260,14 +3260,14 @@ BoxCollider2D:
m_SpriteTilingProperty: m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.2048, y: 0.2048} oldSize: {x: 5.12, y: 5.12}
newSize: {x: 0.2, y: 0.2} newSize: {x: 0.2, y: 0.2}
adaptiveTilingThreshold: 0.5 adaptiveTilingThreshold: 0.5
drawMode: 0 drawMode: 0
adaptiveTiling: 0 adaptiveTiling: 0
m_AutoTiling: 0 m_AutoTiling: 0
serializedVersion: 2 serializedVersion: 2
m_Size: {x: 0.2, y: 0.2} m_Size: {x: 5, y: 5}
m_EdgeRadius: 0 m_EdgeRadius: 0
--- !u!1 &2092827605 --- !u!1 &2092827605
GameObject: GameObject:
@@ -45,7 +45,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 2500 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
+1 -1
View File
@@ -45,7 +45,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 5000 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
+1 -1
View File
@@ -45,7 +45,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 5000 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
+1 -1
View File
@@ -45,7 +45,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 5000 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
+1 -1
View File
@@ -45,7 +45,7 @@ TextureImporter:
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 5000 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1