Added symbol pop up to hitt effects as well as some code and comment clean up within damage/hit functions
This commit is contained in:
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+71
-44
@@ -41,7 +41,7 @@ public class GMScript : MonoBehaviour
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private string[] PartyMemberOrder = new string[partySize];
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private int[] OrderNumbers = new int[partySize];
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private int[] PartyColours = new int[partySize];
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private int[] EnemtyPartsColours;
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private int[] EnemyPartsColours;
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private int[] EnemyKillSequence;
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enum Colours {
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@@ -58,7 +58,7 @@ public class GMScript : MonoBehaviour
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void Start()
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{
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EnemtyPartsColours = new int[EnemyParts.Length];
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EnemyPartsColours = new int[EnemyParts.Length];
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// KILL SEQUENCE RANGES FROM LENGTH OF 2 TO 5 HITS
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EnemyKillSequence = new int[Random.Range(2, 5)];
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@@ -285,12 +285,19 @@ public class GMScript : MonoBehaviour
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//CHECKING IF AN "ATTACK" OR "NON-ATTACK" ROBOT IS GOING
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if(((Colours)PartyColours[OrderNumbers[i]-1] != Colours.Grey &&
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(Colours)PartyColours[OrderNumbers[i]-1] != Colours.White)
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(Colours)PartyColours[OrderNumbers[i]-1] != Colours.White &&
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(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Black)
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&& sheild != true)
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{
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Hit.transform.GetComponent<SpriteRenderer>().color =
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PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
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SetColour(PartyColours[OrderNumbers[i]-1]);
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Hit.transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
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Symbols[PartyColours[OrderNumbers[i]-1]];
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Hit.transform.GetChild(0).GetComponent<SpriteRenderer>().color =
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SetColour(PartyColours[OrderNumbers[i]-1]);
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Hit.SetActive(true);
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@@ -311,16 +318,24 @@ public class GMScript : MonoBehaviour
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sheild = true;
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Sheild.transform.GetComponent<SpriteRenderer>().color =
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PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
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SetColour(PartyColours[OrderNumbers[i]-1]);
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Sheild.SetActive(true);
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}
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//GREEN/LIME ROBOT (HEALTH) IS GOING
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if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.White){
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// NON-ATTACK ROBOT IS GOING
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if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.White ||
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(Colours)PartyColours[OrderNumbers[i]-1] == Colours.Grey ||
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(Colours)PartyColours[OrderNumbers[i]-1] == Colours.Black){
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EnemyHit.transform.GetComponent<SpriteRenderer>().color =
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PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
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SetColour(PartyColours[OrderNumbers[i]-1]);
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EnemyHit.transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
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Symbols[PartyColours[OrderNumbers[i]-1]];
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EnemyHit.transform.GetChild(0).GetComponent<SpriteRenderer>().color =
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SetColour(PartyColours[OrderNumbers[i]-1]);
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EnemyHit.SetActive(true);
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@@ -374,7 +389,13 @@ public class GMScript : MonoBehaviour
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+enemyAttackAnim.GetCurrentAnimatorStateInfo(0).normalizedTime);
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EnemyHit.transform.GetComponent<SpriteRenderer>().color =
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EnemyParts[3].transform.GetChild(0).GetComponent<SpriteRenderer>().color;
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SetColour(EnemyPartsColours[3]);
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EnemyHit.transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
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Symbols[EnemyPartsColours[3]];
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EnemyHit.transform.GetChild(0).GetComponent<SpriteRenderer>().color =
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SetColour(EnemyPartsColours[3]);
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enemyAttackAnim.SetTrigger("AttackTrigger");
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@@ -396,7 +417,13 @@ public class GMScript : MonoBehaviour
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EnemyHit.SetActive(false);
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EnemyHit.transform.GetComponent<SpriteRenderer>().color =
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EnemyParts[4].transform.GetChild(0).GetComponent<SpriteRenderer>().color;
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SetColour(EnemyPartsColours[4]);
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EnemyHit.transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
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Symbols[EnemyPartsColours[4]];
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EnemyHit.transform.GetChild(0).GetComponent<SpriteRenderer>().color =
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SetColour(EnemyPartsColours[4]);
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EnemyHit.SetActive(true);
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@@ -421,7 +448,7 @@ public class GMScript : MonoBehaviour
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float modifier = 1.0f;
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float modifiedAttack = 2.0f;
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int colourModifier = ColourCompare(partyMember, (Colours)EnemtyPartsColours[2]);
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int colourModifier = ColourCompare(partyMember, (Colours)EnemyPartsColours[2]);
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// ATTACK MODIFIER BASED ON THE RELATION OF THE COLOUR OF THE PARTY MEMBER
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// AND THE COLOUR OF THE ENEMY ROBOT BASE BODY COLOUR
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@@ -550,7 +577,7 @@ public class GMScript : MonoBehaviour
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for(int j = 0; j < partySize; j++){
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modifier +=
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ColourCompare((Colours)EnemtyPartsColours[3+i], (Colours)PartyColours[j]);
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ColourCompare((Colours)EnemyPartsColours[3+i], (Colours)PartyColours[j]);
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}
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@@ -597,101 +624,101 @@ public class GMScript : MonoBehaviour
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EnemyParts[0].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
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EnemyAntenna[Random.Range(0, EnemyAntenna.Length)];
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EnemtyPartsColours[0] = Random.Range(0, 15);
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EnemyPartsColours[0] = Random.Range(0, 15);
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EnemyParts[0].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
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SetColour(EnemtyPartsColours[0]);
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SetColour(EnemyPartsColours[0]);
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EnemyParts[0].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
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Symbols[EnemtyPartsColours[0]];
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Symbols[EnemyPartsColours[0]];
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||||
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EnemyParts[0].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
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SetColour(EnemtyPartsColours[0]);
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SetColour(EnemyPartsColours[0]);
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||||
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EnemyParts[1].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
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EnemyHead[Random.Range(0, EnemyHead.Length)];
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EnemtyPartsColours[1] = Random.Range(0, 15);
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EnemyPartsColours[1] = Random.Range(0, 15);
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EnemyParts[1].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
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SetColour(EnemtyPartsColours[1]);
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SetColour(EnemyPartsColours[1]);
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||||
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EnemyParts[1].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
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Symbols[EnemtyPartsColours[1]];
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Symbols[EnemyPartsColours[1]];
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||||
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EnemyParts[1].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
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SetColour(EnemtyPartsColours[1]);
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SetColour(EnemyPartsColours[1]);
|
||||
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EnemyParts[2].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
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EnemyBody[Random.Range(0, EnemyBody.Length)];
|
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EnemtyPartsColours[2] = Random.Range(0, 12);
|
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EnemyPartsColours[2] = Random.Range(0, 12);
|
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EnemyParts[2].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
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SetColour(EnemtyPartsColours[2]);
|
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SetColour(EnemyPartsColours[2]);
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||||
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EnemyParts[2].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
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Symbols[EnemtyPartsColours[2]];
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Symbols[EnemyPartsColours[2]];
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EnemyParts[2].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
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SetColour(EnemtyPartsColours[2]);
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SetColour(EnemyPartsColours[2]);
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EnemyParts[2].transform.GetChild(2).GetComponent<SpriteRenderer>().sprite =
|
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Symbols[EnemtyPartsColours[2]];
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Symbols[EnemyPartsColours[2]];
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EnemyParts[2].transform.GetChild(2).GetComponent<SpriteRenderer>().color =
|
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SetColour(EnemtyPartsColours[2]);
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SetColour(EnemyPartsColours[2]);
|
||||
|
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EnemyParts[3].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
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EnemyArm[Random.Range(0, EnemyArm.Length)];
|
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|
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EnemtyPartsColours[3] = Random.Range(0, 12);
|
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EnemyPartsColours[3] = Random.Range(0, 12);
|
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EnemyParts[3].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
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SetColour(EnemtyPartsColours[3]);
|
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SetColour(EnemyPartsColours[3]);
|
||||
|
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EnemyParts[3].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
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Symbols[EnemtyPartsColours[3]];
|
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Symbols[EnemyPartsColours[3]];
|
||||
|
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EnemyParts[3].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
||||
SetColour(EnemtyPartsColours[3]);
|
||||
SetColour(EnemyPartsColours[3]);
|
||||
|
||||
EnemyParts[4].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
||||
EnemyArm[Random.Range(0, EnemyArm.Length)];
|
||||
|
||||
EnemtyPartsColours[4] = Random.Range(0, 12);
|
||||
EnemyPartsColours[4] = Random.Range(0, 12);
|
||||
EnemyParts[4].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
||||
SetColour(EnemtyPartsColours[4]);
|
||||
SetColour(EnemyPartsColours[4]);
|
||||
|
||||
EnemyParts[4].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
||||
Symbols[EnemtyPartsColours[4]];
|
||||
Symbols[EnemyPartsColours[4]];
|
||||
|
||||
EnemyParts[4].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
||||
SetColour(EnemtyPartsColours[4]);
|
||||
SetColour(EnemyPartsColours[4]);
|
||||
|
||||
EnemyParts[5].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
||||
EnemyChest[Random.Range(0, EnemyChest.Length)];
|
||||
|
||||
EnemtyPartsColours[5] = EnemyKillSequence[0];
|
||||
EnemyPartsColours[5] = EnemyKillSequence[0];
|
||||
EnemyParts[5].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
||||
SetColour(EnemtyPartsColours[5]);
|
||||
EnemyKillSequence[0] = EnemtyPartsColours[5];
|
||||
SetColour(EnemyPartsColours[5]);
|
||||
EnemyKillSequence[0] = EnemyPartsColours[5];
|
||||
|
||||
EnemyParts[5].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
||||
Symbols[EnemtyPartsColours[5]];
|
||||
Symbols[EnemyPartsColours[5]];
|
||||
|
||||
EnemyParts[5].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
||||
SetColour(EnemtyPartsColours[5]);
|
||||
SetColour(EnemyPartsColours[5]);
|
||||
|
||||
EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
|
||||
EnemyWeakness[Random.Range(0, EnemyWeakness.Length)];
|
||||
|
||||
EnemtyPartsColours[6] = EnemyKillSequence[1];
|
||||
EnemyPartsColours[6] = EnemyKillSequence[1];
|
||||
EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
|
||||
SetColour(EnemtyPartsColours[6]);
|
||||
EnemyKillSequence[1] = EnemtyPartsColours[6];
|
||||
SetColour(EnemyPartsColours[6]);
|
||||
EnemyKillSequence[1] = EnemyPartsColours[6];
|
||||
|
||||
EnemyParts[6].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
|
||||
Symbols[EnemtyPartsColours[6]];
|
||||
Symbols[EnemyPartsColours[6]];
|
||||
|
||||
EnemyParts[6].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
|
||||
SetColour(EnemtyPartsColours[6]);
|
||||
SetColour(EnemyPartsColours[6]);
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user