Fixed some bugs and UI overlap caused by the restart and cursor lock additions

This commit is contained in:
Gregory Campbell
2020-04-28 20:25:18 -04:00
parent 7efe7b80fc
commit ba1704d878
2 changed files with 19 additions and 3 deletions
+3 -3
View File
@@ -2225,7 +2225,7 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 2.048, y: 2.048}
m_Size: {x: 5.12, y: 5.12}
m_EdgeRadius: 0
--- !u!212 &1118546611
SpriteRenderer:
@@ -3865,7 +3865,7 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 2.048, y: 2.048}
m_Size: {x: 5.12, y: 5.12}
m_EdgeRadius: 0
--- !u!212 &1635882675
SpriteRenderer:
@@ -4512,7 +4512,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1928466015}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -7, y: 0, z: 0}
m_LocalPosition: {x: -5, y: 0, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: []
m_Father: {fileID: 0}
+16
View File
@@ -195,6 +195,22 @@ public class GMScript : MonoBehaviour
}
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
if (hit.collider != null) {
if(hit.collider.gameObject.tag == "Restart")
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
}
if(cursorLock)
{