Fixed some bugs and UI overlap caused by the restart and cursor lock additions
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@@ -2225,7 +2225,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 2.048, y: 2.048}
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m_Size: {x: 5.12, y: 5.12}
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m_EdgeRadius: 0
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--- !u!212 &1118546611
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SpriteRenderer:
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@@ -3865,7 +3865,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 2.048, y: 2.048}
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m_Size: {x: 5.12, y: 5.12}
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m_EdgeRadius: 0
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--- !u!212 &1635882675
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SpriteRenderer:
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@@ -4512,7 +4512,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1928466015}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -7, y: 0, z: 0}
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m_LocalPosition: {x: -5, y: 0, z: 0}
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m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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