Added non attack abailities to enemy robot based on antenna colour as well as some attack code cleanup

This commit is contained in:
Gregory Campbell
2020-04-14 23:40:31 -04:00
parent 3b062c1393
commit b85b18956f
2 changed files with 177 additions and 28 deletions
+84 -17
View File
@@ -10,7 +10,8 @@ public class GMScript : MonoBehaviour
public Sprite[] OrderSprites;
public GameObject Hit;
public GameObject EnemyHit;
public GameObject Sheild;
public GameObject Shield;
public GameObject EnemyShield;
public Text EnemyDamageText;
public Text PartyDamageText;
@@ -29,7 +30,8 @@ public class GMScript : MonoBehaviour
public Sprite[] Symbols;
private bool noRepeat = true;
private bool sheild = false;
private bool shield = false;
private bool enemyShield = false;
private bool buff = false;
private bool gameover = false;
private bool victory = false;
@@ -287,7 +289,7 @@ public class GMScript : MonoBehaviour
if(((Colours)PartyColours[OrderNumbers[i]-1] != Colours.Grey &&
(Colours)PartyColours[OrderNumbers[i]-1] != Colours.White &&
(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Black)
&& sheild != true)
&& shield != true && enemyShield != true)
{
Hit.transform.GetComponent<SpriteRenderer>().color =
@@ -313,13 +315,13 @@ public class GMScript : MonoBehaviour
}
// GREY ROBOT (SHEILD) IS GOING
// GREY ROBOT (SHIELD) IS GOING
if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.Grey){
sheild = true;
Sheild.transform.GetComponent<SpriteRenderer>().color =
shield = true;
Shield.transform.GetComponent<SpriteRenderer>().color =
SetColour(PartyColours[OrderNumbers[i]-1]);
Sheild.SetActive(true);
Shield.SetActive(true);
}
@@ -399,8 +401,44 @@ public class GMScript : MonoBehaviour
enemyAttackAnim.SetTrigger("AttackTrigger");
//HIT EFFECT ONLY WORKS IF THERE IS NO SHEILD UP
if(sheild == false)
if((Colours)EnemyPartsColours[0] == Colours.White ||
(Colours)EnemyPartsColours[0] == Colours.Grey ||
(Colours)EnemyPartsColours[0] == Colours.Black)
{
Hit.transform.GetComponent<SpriteRenderer>().color =
SetColour(EnemyPartsColours[0]);
Hit.transform.GetChild(0).GetComponent<SpriteRenderer>().sprite =
Symbols[EnemyPartsColours[0]];
Hit.transform.GetChild(0).GetComponent<SpriteRenderer>().color =
SetColour(EnemyPartsColours[0]);
Hit.SetActive(true);
Animator hit = Hit.transform.GetComponent<Animator>();
hit.SetTrigger("HitTrigger");
yield return new WaitForSeconds(
hit.GetCurrentAnimatorStateInfo(0).length
+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
Hit.SetActive(false);
hit.SetTrigger("HitTrigger");
}
// ENEMY SHIELD GOES UP IF
if ((Colours)EnemyPartsColours[0] == Colours.Grey){
enemyShield = true;
EnemyShield.transform.GetComponent<SpriteRenderer>().color =
SetColour(EnemyPartsColours[0]);
EnemyShield.SetActive(true);
}
//HIT EFFECT ONLY WORKS IF THERE IS NO SHIELD UP
if(!shield && !enemyShield)
{
EnemyHit.SetActive(true);
@@ -456,15 +494,19 @@ public class GMScript : MonoBehaviour
{
case(2):
modifier = 2;
if((Colours)EnemyPartsColours[1] == (Colours)EnemyPartsColours[2]) modifier = 4;
break;
case(1):
modifier = 1.5f;
if((Colours)EnemyPartsColours[1] == (Colours)EnemyPartsColours[2]) modifier = 2;
break;
case(-1):
modifier = 0.5f;
if((Colours)EnemyPartsColours[1] == (Colours)EnemyPartsColours[2]) modifier = 0;
break;
case(-2):
modifier = 0;
if((Colours)EnemyPartsColours[1] == (Colours)EnemyPartsColours[2]) modifier = -1;
break;
default:
break;
@@ -473,7 +515,8 @@ public class GMScript : MonoBehaviour
// DETERMINING A SEQUENCE BREAK ABSED ON THE NEXT COLOUR IN THE SEQUENCE
// IF IT'S THE LAST COLOUR THE ROBOT IS DESTROYED
// IF NOT COLOURS AND SPRITES AND CHANGED ACCORDINGLY
if(ColourCompare(partyMember, (Colours)EnemyKillSequence[0]) > 0 && !sheild)
if(ColourCompare(partyMember, (Colours)EnemyKillSequence[0]) > 0
&& !shield && !enemyShield)
{
print("Weakness hit!");
@@ -545,10 +588,18 @@ public class GMScript : MonoBehaviour
}
// ATTACKS ARE BLOCK IF SHEILD IS UP
if(sheild == true)
// ATTACKS ARE BLOCK IF SHIELD IS UP
if(shield || enemyShield)
{
modifier = 0;
if(enemyShield)
{
print("Enemy Shield Hit!");
EnemyShield.SetActive(false);
enemyShield = false;
}
}
// ATTACKS ARE DOUBLE DAMAGE IF BLACK ROBOT HAS DONE ITS ACTION
@@ -583,16 +634,32 @@ public class GMScript : MonoBehaviour
}
// ADD DAMAGE IF EITHER OF THE ARMS MATCHES THE COLOUR OF THE ANTENNA
if(EnemyPartsColours[0] == EnemyPartsColours[3]) modifier += 2;
if(EnemyPartsColours[0] == EnemyPartsColours[4]) modifier += 2;
modifiedAttack = enemyAttack + modifier;
//HIT ONLY DAMAGES IF THERE IS NO SHEILD UP
if(sheild == true)
// RUN "NON-ATTACK" ABILITIES FOR ENEMY IF ANTENNA IS WHITE, GREY OR BLACK RESPECTIVELY
if((Colours)EnemyPartsColours[0] == Colours.White)
{
enemyHealth += 2;
StartCoroutine(DisplayDamageText(2, EnemyDamageText, (Colours)EnemyPartsColours[0]));
}
if((Colours)EnemyPartsColours[0] == Colours.Black)
{
modifiedAttack *= 2;
}
//HIT ONLY DAMAGES IF THERE IS NO SHIELD UP
if(shield == true)
{
modifiedAttack = 0;
print("Sheild Hit!");
Sheild.SetActive(false);
sheild = false;
print("Shield Hit!");
Shield.SetActive(false);
shield = false;
}