Added side trim to the mode selection scene when a mouse hovers over a game mode selection with the mouse
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@@ -6,8 +6,12 @@ using UnityEngine.SceneManagement;
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public class SelectScript : MonoBehaviour
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{
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public Sprite[] SideTrim;
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private int gameMode;
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private int level;
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private GameObject SideTrimObject;
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private GameObject SideTrimObjectFlip;
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// Start is called before the first frame update
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void Start()
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@@ -18,51 +22,100 @@ public class SelectScript : MonoBehaviour
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PlayerPrefs.SetInt("GameMode", gameMode);
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PlayerPrefs.SetInt("Level", level);
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SideTrimObject = new GameObject("SideTrimLeft");
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SideTrimObject.AddComponent<SpriteRenderer>();
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SideTrimObject.transform.position = new Vector3(-5.5f, 0f, 0f);
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SideTrimObject.SetActive(false);
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SideTrimObject.tag = "SideTrim";
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SideTrimObjectFlip = new GameObject("SideTrimRight");
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SideTrimObjectFlip.AddComponent<SpriteRenderer>();
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SideTrimObjectFlip.transform.position = new Vector3(5.5f, 0f, 0f);
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SideTrimObjectFlip.transform.rotation = Quaternion.Euler(0f, 180f, 0f);
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SideTrimObjectFlip.SetActive(false);
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SideTrimObjectFlip.tag = "SideTrim";
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
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Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
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RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
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if (hit.collider != null) {
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RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
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if (hit.collider != null) {
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SpriteRenderer renderer = SideTrimObject.GetComponent<SpriteRenderer>();
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SpriteRenderer rendererFlip = SideTrimObjectFlip.GetComponent<SpriteRenderer>();
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if(hit.collider.gameObject.tag == "Story")
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{
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if(hit.collider.gameObject.tag == "Story")
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{
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renderer.sprite = SideTrim[0];
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rendererFlip.sprite = SideTrim[0];
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if (Input.GetMouseButtonDown(0))
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{
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gameMode = 0;
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PlayerPrefs.SetInt("GameMode", gameMode);
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SceneManager.LoadScene("Battle Scene");
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}
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}
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if(hit.collider.gameObject.tag == "Random")
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{
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gameMode = 1;
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if(hit.collider.gameObject.tag == "Random")
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{
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renderer.sprite = SideTrim[1];
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rendererFlip.sprite = SideTrim[1];
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if (Input.GetMouseButtonDown(0))
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{
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gameMode = 1;
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PlayerPrefs.SetInt("GameMode", gameMode);
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SceneManager.LoadScene("Battle Scene");
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}
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}
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if(hit.collider.gameObject.tag == "Challenge")
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{
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gameMode = 2;
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if(hit.collider.gameObject.tag == "Challenge")
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{
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renderer.sprite = SideTrim[2];
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rendererFlip.sprite = SideTrim[2];
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if (Input.GetMouseButtonDown(0))
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{
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gameMode = 2;
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PlayerPrefs.SetInt("GameMode", gameMode);
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SceneManager.LoadScene("Battle Scene");
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}
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}
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if(hit.collider.gameObject.tag == "Training")
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{
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if(hit.collider.gameObject.tag == "Training")
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{
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renderer.sprite = SideTrim[3];
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rendererFlip.sprite = SideTrim[3];
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if (Input.GetMouseButtonDown(0))
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{
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gameMode = 3;
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PlayerPrefs.SetInt("GameMode", gameMode);
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SceneManager.LoadScene("Battle Scene");
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}
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}
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SideTrimObject.SetActive(true);
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SideTrimObjectFlip.SetActive(true);
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} else {
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GameObject[] sideTrims = GameObject.FindGameObjectsWithTag("SideTrim");
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foreach(GameObject sidetrim in sideTrims)
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sidetrim.SetActive(false);
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}
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}
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}
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