Fixed bug where kill sequence could still move forward even if team shield was up

This commit is contained in:
Gregory Campbell
2020-04-12 14:50:12 -04:00
parent c7cf7006f3
commit 9aa853dfd4
+1 -1
View File
@@ -473,7 +473,7 @@ public class GMScript : MonoBehaviour
// DETERMINING A SEQUENCE BREAK ABSED ON THE NEXT COLOUR IN THE SEQUENCE
// IF IT'S THE LAST COLOUR THE ROBOT IS DESTROYED
// IF NOT COLOURS AND SPRITES AND CHANGED ACCORDINGLY
if(ColourCompare(partyMember, (Colours)EnemyKillSequence[0]) > 0)
if(ColourCompare(partyMember, (Colours)EnemyKillSequence[0]) > 0 && !sheild)
{
print("Weakness hit!");